#ifndef ENTITY_SPAWN_INFO_H #define ENTITY_SPAWN_INFO_H #include "../entities/entity.h" #include "core/reference.h" class EntitySpawnInfo : public Reference { GDCLASS(EntitySpawnInfo, Reference); public: CharacterSpawnInfo(); ~CharacterSpawnInfo(); protected: static void _bind_methods(); private: int _class_id; int _race; int _skin_color_index; int _item_ids[20]; int _item_color_indexes[20]; }; #endif