#ifndef CLASS_PROFILE_H #define CLASS_PROFILE_H #include "core/ustring.h" #include "core/reference.h" #include "core/dictionary.h" #include "actionbar/action_bar_profile.h" #include "input/input_profile.h" class ClassProfile : public Reference { GDCLASS(ClassProfile, Reference); public: int get_class_id(); void set_class_id(int value); String get_character_class_name(); void set_character_class_name(String value); int get_level(); void set_level(int value); int get_xp(); void set_xp(int value); bool get_actionbar_locked(); void set_actionbar_locked(bool value); Ref get_input_profile(); Ref get_action_bar_profile(); Dictionary get_custom_data(); void set_custom_data(const Dictionary &dict); Dictionary to_dict() const; void from_dict(const Dictionary &dict); ClassProfile(); ClassProfile(int class_id); ClassProfile(String class_name, int class_id, int level, int xp, bool locked, bool load_defaults); void load_defaults(); protected: static void _bind_methods(); private: String _character_class_name; int _class_id; int _level; int _xp; bool _actionbar_locked; Ref _input_profile; Ref _action_bar_profile; Dictionary _custom_data; }; #endif