#ifndef ENTITY_SKELETON_DATA_H #define ENTITY_SKELETON_DATA_H #include "core/resource.h" #include "core/ustring.h" class EntitySkeletonData : public Resource { GDCLASS(EntitySkeletonData, Resource); public: protected: static void _bind_methods(); enum { MAX_ENTRIES = 20 }; struct ESDataEntry { Ref entry; Vector3 offset; Vector3 rotation; Vector3 scale; }; private: ESDataEntry _entries[MAX_ENTRIES]; }; #endif