#ifndef MESH_DATA_REOURCE_H #define MESH_DATA_REOURCE_H #include "core/resource.h" #include "core/array.h" #include "scene/resources/mesh.h" class MeshDataResource : public Resource { GDCLASS(MeshDataResource, Resource); RES_BASE_EXTENSION("mdres"); public: Array get_array(); void set_array(const Array &p_arrays); MeshDataResource(); protected: static void _bind_methods(); private: Array _arrays; }; #endif