#pragma once #include #include "MonoBehaviour.h" #include "IEffectPointGetter.h" #include "EffectPoints.h" #include "Transform.h" using namespace UnityEngine; using namespace System; namespace BS { namespace Player { class SimpleCharacterEffectPointGetter : public virtual MonoBehaviour, public virtual IEffectPointGetter, public virtual Object { public: Transform* GetEffectPoint(EffectPoints bodyPartEffectPoint); }; } }