#ifndef SIMPLE_LEVEL_STAT_DATA_H #define SIMPLE_LEVEL_STAT_DATA_H #include "core/resource.h" #include "level_stat_data.h" class SimpleLevelStatData : public LevelStatData { GDCLASS(SimpleLevelStatData, LevelStatData); public: int get_agility_per_level(); void set_agility_per_level(int value); int get_strength_per_level(); void set_strength_per_level(int value); int get_stamina_per_level(); void set_stamina_per_level(int value); int get_intellect_per_level(); void set_intellect_per_level(int value); int get_spirit_per_level(); void set_spirit_per_level(int value); int _get_stat_diff(int stat, int old_level, int new_level); SimpleLevelStatData(); protected: static void _bind_methods(); private: int _agility_per_level; int _strength_per_level; int _stamina_per_level; int _intellect_per_level; int _spirit_per_level; }; #endif