#ifndef I_EFFECT_POINT_HELPER_H #define I_EFFECT_POINT_HELPER_H class IEffectPointGetter { public: enum class EffectPoints{ NONE, WEAPON, BASE, BODY, RIGHT_HAND, LEFT_HAND, HEAD, RIGHT_EYE, LEFT_EYE }; virtual Transform* GetEffectPoint(EffectPoints bodyPartEffectPoint) = 0; }; #endif