#include "spell_enums.h" const String SpellEnums::BINDING_STRING_SPELL_TYPES = "None, Melee, Holy, Shadow, Nature, Fire, Frost, Lightning, Chaos"; const String SpellEnums::BINDING_STRING_DIMINISHING_RETURN_CATEGORIES = "None, Root, Stun"; const String SpellEnums::BINDING_STRING_TRIGGER_EVENTS = "None, S On Before Damage, S On Damage Receive, S On Hit, S On Damage Dealt, S Aura Remove, S Aura Dispell, S On Before Aura Applied, S On After Aura Applied, C On Aura Added, C On Aura Removed, C On Aura Refreshed"; const String SpellEnums::BINDING_STRING_DAMAGE_TYPES = "None, Melee, Holy, Shadow, Nature, Fire, Frost, Lightning, Chaos";