#include "SSendTeamMsg.h" namespace BS { namespace Networking { void SSendTeamMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1037); buf->WriteUInt(this->Guid); buf->WriteInt(this->Team); } void SSendTeamMsg::Deserialize(SerializationBuffer* buf) { this->Guid = buf->ReadUInt(); this->Team = buf->ReadInt(); } SSendTeamMsg::SSendTeamMsg() { } String* SSendTeamMsg::ToString() { return new String(CURRENT_TYPE); } } }