#include "SSendRemoveCraftMaterialMsg.h" namespace BS { namespace Networking { void SSendRemoveCraftMaterialMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1052); buf->WriteInt(this->ItemId); buf->WriteInt(this->Count); } void SSendRemoveCraftMaterialMsg::Deserialize(SerializationBuffer* buf) { this->ItemId = buf->ReadInt(); this->Count = buf->ReadInt(); } SSendRemoveCraftMaterialMsg::SSendRemoveCraftMaterialMsg() { } String* SSendRemoveCraftMaterialMsg::ToString() { return new String(CURRENT_TYPE); } } }