#include "SSendAddCraftMaterialMsg.h" namespace BS { namespace Networking { void SSendAddCraftMaterialMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1051); buf->WriteInt(this->ItemId); buf->WriteInt(this->Count); } void SSendAddCraftMaterialMsg::Deserialize(SerializationBuffer* buf) { this->ItemId = buf->ReadInt(); this->Count = buf->ReadInt(); } SSendAddCraftMaterialMsg::SSendAddCraftMaterialMsg() { } String* SSendAddCraftMaterialMsg::ToString() { return new String(CURRENT_TYPE); } } }