#include "CMovementDataMsg.h" namespace BS { namespace Networking { void CMovementDataMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1010); buf->WriteVector2(this->Axes); buf->WriteFloat(this->Speed); } void CMovementDataMsg::Deserialize(SerializationBuffer* buf) { this->Axes = buf->ReadVector2(); this->Speed = buf->ReadFloat(); } CMovementDataMsg::CMovementDataMsg() { } String* CMovementDataMsg::ToString() { return new String(CURRENT_TYPE); } } }