#include "SpellMgrObserver.h" void SpellMgrObserver::Awake(){ SpellMgr::Instance = this; } void SpellMgrObserver::OnDestroy() { SpellMgr::Instance = null; } void SpellMgrObserver::MCastSpell(Entity* caster, int spellId, float scale) { if (!Spells::Instance->SpellsDict->ContainsKey(spellId)) { Debug::Log(*(new String("SpellMgr->castSpell: SpellID Doesn't exists! spellId:")) + BOX(spellId)); return; } Spell* spell = Spells::Instance->SpellsDict->GetData(spellId); if (spell == null) { Debug::Log(new String("SpellMgr->castSpell: SpellData is null!")); return; } (SpellScript*)(spell->SpellScript)->StartCasting((WorldEntity*)(caster), scale); } void SpellMgrObserver::MCastingFinished(Entity* caster, int spellId, float scale) { if (!Spells::Instance->SpellsDict->ContainsKey(spellId)) { Debug::Log(new String("SpellMgr->CastingFinished: SpellID Doesn't exists!")); return; } Spell* spell = Spells::Instance->SpellsDict->GetData(spellId); if (spell == null) { Debug::Log(new String("SpellMgr->CastingFinished: SpellData is null!")); return; } (SpellScript*)(spell->SpellScript)->CastingFinished((WorldEntity*)(caster), scale); } void SpellMgrObserver::MUpdateAuras(BaseAuraComponent* ac) { AuraComponent* auraComponent = as_cast(ac); for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) { AuraData* auraData = auraComponent->serverAuras->GetData(i); AuraScript* auraScript = (AuraScript*)(auraData->Aura->AuraScript); if (auraScript == null) { Debug::Log(*(new String("AuraComponent->Update(): Aurascript is null! AuraId: ")) + BOX(auraData->AuraId)); } else { if (auraScript->AuraUpdate(auraComponent->Owner, auraData)) { auraComponent->serverAuras->RemoveAt(i); auraComponent->CReceiveAuraRemoved(auraData->AuraId); i -= 1; } } } } void SpellMgrObserver::MOnHit(BaseAuraComponent* ac, Entity* caster, Entity* target, MonoBehaviour* spell, int damage) { AuraComponent* auraComponent = as_cast(ac); int count = auraComponent->serverAuras->Count; for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) { (AuraScript*)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->OnHit((WorldEntity*)(caster), (WorldEntity*)(target), spell, auraComponent->serverAuras->GetData(i), damage); if (count != auraComponent->serverAuras->Count) { i -= count - *auraComponent->serverAuras->Count; count = auraComponent->serverAuras->Count; } } } void SpellMgrObserver::MPOnBeforeDamage(BaseAuraComponent* ac, DamagePipelineData* data) { AuraComponent* auraComponent = as_cast(ac); int count = auraComponent->serverAuras->Count; for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) { (AuraScript*)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->POnBeforeDamage(data, auraComponent->serverAuras->GetData(i)); if (count != auraComponent->serverAuras->Count) { i -= count - *auraComponent->serverAuras->Count; count = auraComponent->serverAuras->Count; } } } void SpellMgrObserver::MOnDamageReceive(BaseAuraComponent* ac, Entity* caster, Entity* target, MonoBehaviour* spell, int damage) { AuraComponent* auraComponent = as_cast(ac); int count = auraComponent->serverAuras->Count; for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) { (AuraScript*)(auraComponent->serverAuras->GetData(i)->Aura->AuraScript)->OnDamageReceive((WorldEntity*)(caster), (WorldEntity*)(target), spell, auraComponent->serverAuras->GetData(i), damage); if (count != auraComponent->serverAuras->Count) { i -= count - *auraComponent->serverAuras->Count; count = auraComponent->serverAuras->Count; } } } void SpellMgrObserver::MRemoveAurasWithGroup(BaseAuraComponent* ac, int auraGroup) { AuraComponent* auraComponent = as_cast(ac); for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) { AuraData* auraData = auraComponent->serverAuras->GetData(i); if (auraData->AuraGroup == auraGroup) { (AuraScript*)(Auras::Instance->GetData(auraData->AuraId)->AuraScript)->DeApply(auraComponent->Owner, auraData); auraComponent->serverAuras->RemoveAt(i); i -= 1; auraComponent->CReceiveAuraRemoved(auraData->AuraId); } } } void SpellMgrObserver::MCRefreshAura(BaseAuraComponent* ac, int auraId, float time) { AuraComponent* auraComponent = as_cast(ac); for (int i = 0; i < auraComponent->auras->Count; i += 1) { if (auraComponent->auras->GetData(i)->AuraId == auraId) { auraComponent->auras->GetData(i)->Remaining = time; Aura* aura = auraComponent->auras->GetData(i)->Aura; (AuraScript*)(aura->AuraScript)->COnRefresh((WorldEntity*)(auraComponent->auras->GetData(i)->Caster), aura->gameObject, auraComponent->auras->GetData(i)); return; } } } void SpellMgrObserver::MCRefreshCasterAura(BaseAuraComponent* ac, int auraId, Entity* caster, float time) { AuraComponent* auraComponent = as_cast(ac); for (int i = 0; i < auraComponent->auras->Count; i += 1) { if ((auraComponent->auras->GetData(i)->AuraId == auraId) && (auraComponent->auras->GetData(i)->Caster == *caster)) { auraComponent->auras->GetData(i)->Remaining = time; Aura* aura = auraComponent->auras->GetData(i)->Aura; (AuraScript*)(aura->AuraScript)->COnRefresh((WorldEntity*)(caster), aura->gameObject, auraComponent->auras->GetData(i)); return; } } } void SpellMgrObserver::MCAuraAdded(BaseAuraComponent* ac, int id, float remaining, Entity* caster, uint casterGUID) { AuraComponent* arg_18_0 = as_cast(ac); AuraData* auraData = new AuraData(id, remaining, caster, casterGUID, 0, (float)1); arg_18_0->auras->Add(auraData); Aura* aura = Auras::Instance->GetData(id); (AuraScript*)(aura->AuraScript)->COnAdded((WorldEntity*)(caster), aura, auraData); } void SpellMgrObserver::MCAuraRemoved(BaseAuraComponent* ac, int id) { AuraComponent* auraComponent = as_cast(ac); for (int i = 0; i < auraComponent->auras->Count; i += 1) { if (auraComponent->auras->GetData(i)->AuraId == id) { auraComponent->auras->RemoveAt(i); Aura* aura = Auras::Instance->GetData(id); (AuraScript*)(aura->AuraScript)->COnRemoved(auraComponent->Owner, aura); return; } } } void SpellMgrObserver::MSetupOnPlayerMoves(BaseOnPlayerMoveCallbackComponent* bopmccc, List_T* sspells) { OnPlayerMoveCallbackComponent* onPlayerMoveCallbackComponent = as_cast(bopmccc); for (int i = 0; i < sspells->Count; i += 1) { BaseOnPlayerMoveCallbackComponent* arg_38_0 = onPlayerMoveCallbackComponent; SpellScript* expr_2C = (SpellScript*)(Spells::Instance->SpellsDict->GetData(sspells->GetData(i))->SpellScript); arg_38_0->SOnPlayerMove += *(new BaseOnPlayerMoveCallbackComponent::OnPlayerMoved(expr_2C->OnPlayerMove)); } } void SpellMgrObserver::MCOnCastFailed(Entity* caster, int spellId) { Spell* spell; if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) { return; } (SpellScript*)(spell->SpellScript)->COnSpellCastEnded((WorldEntity*)(caster)); } void SpellMgrObserver::MCOnCastStarted(Entity* caster, int spellId) { Spell* spell; if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) { return; } (SpellScript*)(spell->SpellScript)->COnSpellCastStarted((WorldEntity*)(caster)); } void SpellMgrObserver::MCOnCastStateChanged(Entity* caster, int spellId) { Spell* spell; if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) { return; } (SpellScript*)(spell->SpellScript)->OnCastStateChanged((WorldEntity*)(caster)); } void SpellMgrObserver::MCOnCastFinished(Entity* caster, int spellId) { Spell* spell; if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) { return; } (SpellScript*)(spell->SpellScript)->COnSpellCastEnded((WorldEntity*)(caster)); } void SpellMgrObserver::MCOnSpellCastSuccess(Entity* caster, int spellId) { Spell* spell; if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) { return; } (SpellScript*)(spell->SpellScript)->COnSpellCastSuccess((WorldEntity*)(caster)); } String* SpellMgrObserver::MRequestName(int spellId) { Spell* spell; if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) { return new String(""); } return (SpellScript*)(spell->SpellScript)->GetName(); } String* SpellMgrObserver::MRequestDescription(int spellId, int level) { Spell* spell; if (!Spells::Instance->SpellsDict->TryGetValue(spellId, spell)) { return new String(""); } return (SpellScript*)(spell->SpellScript)->GetDescription(level); }