#ifndef PLAYER_H #define PLAYER_H #include "entity.h" #include "../profile_manager/input/input_profile.h" #include "../profile_manager/profile_manager.h" class Bag; class Player : public Entity { GDCLASS(Player, Entity); public: int gets_seed(); void sets_seed(int value); int getc_seed(); void setc_seed(int value); //// Profiles //// //Ref get_input_profile(); void _setup(); Dictionary _to_dict(); void _from_dict(const Dictionary &dict); Player(); ~Player(); protected: static void _bind_methods(); private: int _s_seed; int _c_seed; //Ref _input_profile; }; #endif