#ifndef MOB_H #define MOB_H #include "entity.h" #include "../entity_enums.h" class Mob : public Entity { GDCLASS(Mob, Entity); public: Mob(); EntityEnums::AIStates gets_ai_state() const; void sets_ai_state(EntityEnums::AIStates state); protected: static void _bind_methods(); private: EntityEnums::AIStates _sai_state; }; #endif