#include "character_skeleton.h" void CharacterSkeleton::add_item_visual(Ref vis) { } void CharacterSkeleton::remove_item_visual(Ref vis) { } void CharacterSkeleton::remove_item_visual_index(int index) { } Ref CharacterSkeleton::get_item_visual(int index) { return Ref(); } int CharacterSkeleton::get_item_visual_count() { return 0; } void CharacterSkeleton::clear_item_visuals() { } EntityEnums::EntityGender CharacterSkeleton::get_gender() { return _gender; } void CharacterSkeleton::set_gender(EntityEnums::EntityGender value) { _gender = value; } CharacterSkeleton::CharacterSkeleton() { _gender = EntityEnums::GENDER_MALE; } CharacterSkeleton::~CharacterSkeleton() { } void CharacterSkeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gender"), &CharacterSkeleton::get_gender); ClassDB::bind_method(D_METHOD("set_gender", "value"), &CharacterSkeleton::set_gender); ADD_PROPERTY(PropertyInfo(Variant::INT, "gender", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_GENDER), "set_gender", "get_gender"); ClassDB::bind_method(D_METHOD("add_item_visual", "vis"), &CharacterSkeleton::add_item_visual); ClassDB::bind_method(D_METHOD("remove_item_visual", "vis"), &CharacterSkeleton::remove_item_visual); ClassDB::bind_method(D_METHOD("remove_item_visual_index", "index"), &CharacterSkeleton::remove_item_visual_index); ClassDB::bind_method(D_METHOD("get_item_visual", "index"), &CharacterSkeleton::get_item_visual); ClassDB::bind_method(D_METHOD("get_item_visual_count"), &CharacterSkeleton::get_item_visual_count); ClassDB::bind_method(D_METHOD("clear_item_visuals"), &CharacterSkeleton::clear_item_visuals); }