#ifndef PROFILE_MANAGER_H #define PROFILE_MANAGER_H #include "core/vector.h" #include "scene/main/node.h" #include "class_profile.h" class ProfileManager : public Node { GDCLASS(ProfileManager, Node); public: static const String DEFAULT_PROFILE_FILE_NAME; static ProfileManager *get_instance(); int get_last_used_class(); void set_last_used_class(int value); int get_class_profile_count(); Ref get_class_profile_index(int index); void add_class_profile(Ref profile); void clear_class_profiles(); void remove_class_profile(int index); Vector > &get_class_profiles(); Ref get_class_profile(int class_id); void save(); void load(); void save_profile(String name); void load_profile(String name); void load_defaults(); Dictionary to_dict() const; void from_dict(const Dictionary &dict); ProfileManager(); ~ProfileManager(); protected: static void _bind_methods(); private: static ProfileManager* _instance; int _last_used_class; String _profile_name; Vector > _class_profiles; }; #endif