#ifndef LOOT_DATA_CONTAINER_H #define LOOT_DATA_CONTAINER_H #include "loot_data_base.h" #include "core/vector.h" class LootDataContainter : public LootDataBase { GDCLASS(LootDataContainter, LootDataBase); public: int get_num_entries() const; Ref get_entry(const int index) const; void set_entry(const int index, const Ref ldb); void _get_loot(Array into); Vector get_entries(); void set_entries(const Vector &auras); LootDataContainter(); ~LootDataContainter(); protected: static void _bind_methods(); private: Vector > _entries; }; #endif