#ifndef AURA_INFOS_H #define AURA_INFOS_H #include "../entities/entity.h" #include "core/reference.h" class Entity; class Aura; class AuraApplyInfo : public Reference { GDCLASS(AuraApplyInfo, Reference); public: Entity *get_caster() const; void set_caster(Entity *caster); void set_caster_bind(Node *caster); Entity *get_target() const; void set_target(Entity *caster); void set_target_bind(Node *caster); float get_spell_scale() const; void set_spell_scale(float value); Ref get_aura() const; void set_aura(Ref aura); AuraApplyInfo(); AuraApplyInfo(Entity *_caster, Entity *_target, float _spell_scale, Aura *_aura); AuraApplyInfo(Entity *_caster, Entity *_target, float _spell_scale); protected: static void _bind_methods(); private: Entity *_caster; Entity *_target; float _spell_scale; Aura *_aura; }; #endif