#ifndef ENTITY_RESOURCE_DATA_H #define ENTITY_RESOURCE_DATA_H #include "core/resource.h" #include "scene/main/node.h" #include "entity_resource.h" class EntityResourceData : public Resource { GDCLASS(EntityResourceData, Resource); public: int get_id(); void set_id(int value); Ref get_entity_resource_instance(); EntityResourceData(); protected: static void _bind_methods(); private: int _id; }; #endif