#include "PlayerResource.h" namespace BS { namespace Player { public: virtual int getCurrent() = 0; public: virtual void setCurrent(int value) = 0; public: virtual int getMax() = 0; public: virtual void setMax(int value) = 0; bool PlayerResource::getDirty(){ return this->dirty; } void PlayerResource::setDirty(bool value) { this->dirty = value; } PlayerResource::PlayerResource() { Current_var = (int)(0); Max_var = (int)(0); } } }