#include "SSpellCastFinishedMsg.h" namespace BS { namespace Networking { void SSpellCastFinishedMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1016); buf->WriteUInt(this->Guid); } void SSpellCastFinishedMsg::Deserialize(SerializationBuffer* buf) { this->Guid = buf->ReadUInt(); } SSpellCastFinishedMsg::SSpellCastFinishedMsg() { } String* SSpellCastFinishedMsg::ToString() { return new String(CURRENT_TYPE); } } }