#include "SMovementDataMsg.h" namespace BS { namespace Networking { void SMovementDataMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1011); buf->WriteUInt(this->Guid); buf->WriteVector2(this->Axes); buf->WriteFloat(this->Speed); } void SMovementDataMsg::Deserialize(SerializationBuffer* buf) { this->Guid = buf->ReadUInt(); this->Axes = buf->ReadVector2(); this->Speed = buf->ReadFloat(); } SMovementDataMsg::SMovementDataMsg() { } String* SMovementDataMsg::ToString() { return new String(CURRENT_TYPE); } } }