#include "CResurrectMsg.h" namespace BS { namespace Networking { void CResurrectMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1025); buf->WriteUInt(this->Guid); } void CResurrectMsg::Deserialize(SerializationBuffer* buf) { this->Guid = buf->ReadUInt(); } CResurrectMsg::CResurrectMsg() { } String* CResurrectMsg::ToString() { return new String(CURRENT_TYPE); } } }