#include "CRefreshAuraMsg.h" namespace BS { namespace Networking { void CRefreshAuraMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1030); buf->WriteUInt(this->Guid); buf->WriteInt(this->AuraId); buf->WriteFloat(this->Time); } void CRefreshAuraMsg::Deserialize(SerializationBuffer* buf) { this->Guid = buf->ReadUInt(); this->AuraId = buf->ReadInt(); this->Time = buf->ReadFloat(); } CRefreshAuraMsg::CRefreshAuraMsg() { } String* CRefreshAuraMsg::ToString() { return new String(CURRENT_TYPE); } } }