#include "entity.h" #include "../data/aura.h" #include "../data/spell.h" #include "../entities/auras/aura_data.h" #include "../pipelines/spell_damage_info.h" #include "../pipelines/spell_heal_info.h" NodePath Entity::get_character_skeleton_path() { return _character_skeleton_path; } void Entity::set_character_skeleton_path(NodePath value) { _character_skeleton_path = value; Node *node = get_node_or_null(_character_skeleton_path); if (node != NULL) { _character_skeleton = Object::cast_to(node); } else { _character_skeleton = NULL; } } CharacterSkeleton *Entity::get_character_skeleton() { return _character_skeleton; } int Entity::getc_guid() { return _c_guid; } void Entity::setc_guid(int value) { _c_guid = value; } int Entity::gets_guid() { return _s_guid; } void Entity::sets_guid(int value) { _s_guid = value; SEND_RPC(rpc("setc_guid", value), setc_guid(value)); } int Entity::gets_character_class_id() { return _s_class_id; } void Entity::sets_character_class_id(int value) { _s_class_id = value; SEND_RPC(rpc("setc_character_class_id", value), setc_character_class_id(value)); } int Entity::getc_character_class_id() { return _c_class_id; } void Entity::setc_character_class_id(int value) { _c_class_id = value; if (DataManager::get_instance() != NULL) { setc_character_class(DataManager::get_instance()->get_character_class(value)); } } EntityEnums::EntityType Entity::gets_entity_type() { return _s_entity_type; } void Entity::sets_entity_type(EntityEnums::EntityType value) { _s_entity_type = value; SEND_RPC(rpc("setc_entity_type", value), setc_entity_type(value)); } EntityEnums::EntityType Entity::getc_entity_type() { return _c_entity_type; } void Entity::setc_entity_type(EntityEnums::EntityType value) { _c_entity_type = value; } String Entity::gets_player_name() { return _s_player_name; } void Entity::sets_player_name(String value) { _s_player_name = value; SEND_RPC(rpc("setc_player_name", value), setc_player_name(value)); } String Entity::getc_player_name() { return _c_player_name; } void Entity::setc_player_name(String value) { _c_player_name = value; } int Entity::gets_gender() { return _s_gender; } void Entity::sets_gender(int value) { _s_gender = value; SEND_RPC(rpc("setc_gender", value), setc_gender(value)); } int Entity::getc_gender() { return _c_gender; } void Entity::setc_gender(int value) { _c_gender = value; } int Entity::gets_level() { return _s_level; } void Entity::sets_level(int value) { _s_level = value; SEND_RPC(rpc("setc_level", value), setc_level(value)); } int Entity::getc_level() { return _c_level; } void Entity::setc_level(int value) { _c_level = value; } int Entity::gets_xp() { return _s_xp; } void Entity::sets_xp(int value) { _s_xp = value; SEND_RPC(rpc("setc_xp", value), setc_xp(value)); } int Entity::getc_xp() { return _c_xp; } void Entity::setc_xp(int value) { _c_xp = value; } Ref Entity::getc_character_class() { return _c_character_class; } void Entity::setc_character_class(Ref value) { _c_character_class = value; emit_signal("ccharacter_class_changed", value); } Ref Entity::gets_character_class() { return _s_character_class; } void Entity::sets_character_class(Ref value) { _s_character_class = value; if (value.is_valid()) { sinitialize_stats(); sets_character_class_id(value->get_id()); } if (!Engine::get_singleton()->is_editor_hint()) set_process(value.is_valid()); emit_signal("scharacter_class_changed", value); //SEND_RPC(rpc("setc_character_class", value), setc_character_class(value)); } Entity *Entity::gets_spell_target() { return _s_target; } void Entity::sets_spell_target(Node *p_target) { if (!p_target) { return; } Entity *e = cast_to(p_target); if (!e) { return; } _s_target = e; } Entity::Entity() { _s_guid = 0; _c_guid = 0; _s_class_id = 0; _c_class_id = 0; _s_type = 0; _c_type = 0; _s_gender = 0; _c_gender = 0; _s_level = 50; _c_level = 50; _s_xp = 0; _c_xp = 0; _s_send_flag = 0; _s_player_name = ""; _c_player_name = ""; _s_state = PlayerStates::STATE_NORMAL; _c_state = PlayerStates::STATE_NORMAL; sIsDead = false; cIsDead = false; _s_gcd = 0; _c_gcd = 0; for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) { _s_states[i] = 0; } _s_state = 0; _c_state = 0; sRezTimer = 0; cRezTimer = 0; _s_casting = false; _s_spell_id = 0; _s_current_cast_time = 0; _s_cast_time = 0; _s_spell_scale = 0; _c_casting = false; _c_spell_id = 0; _c_current_cast_time = 0; _c_cast_time = 0; _c_spell_name = ""; _s_spell_target = NULL; _c_spell_target = NULL; _s_spell_target_guid = 0; _s_spell_cast_game_object_guid = 0; _s_entity_type = EntityEnums::EntityType::ENITIY_TYPE_NONE; _c_entity_type = EntityEnums::EntityType::ENITIY_TYPE_NONE; _s_target = NULL; _c_target = NULL; for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) { _stats[i] = Ref(memnew(Stat(static_cast(i)))); } get_stat_enum(Stat::STAT_ID_HEALTH)->set_base(10000); get_stat_enum(Stat::STAT_ID_MANA)->set_base(100); get_stat_enum(Stat::STAT_ID_RAGE)->set_base(100); get_stat_enum(Stat::STAT_ID_ENERGY)->set_base(100); get_stat_enum(Stat::STAT_ID_SPEED)->set_base(4.2); get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN)->set_base(1.5); get_stat_enum(Stat::STAT_ID_MELEE_CRIT)->set_base(5); get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS)->set_base(50); get_stat_enum(Stat::STAT_ID_SPELL_CRIT)->set_base(5); get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS)->set_base(50); get_stat_enum(Stat::STAT_ID_BLOCK)->set_base(10); get_stat_enum(Stat::STAT_ID_PARRY)->set_base(15); get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION)->set_base(15); _health = Ref(get_stat_enum(Stat::STAT_ID_HEALTH)); _mana = Ref(get_stat_enum(Stat::STAT_ID_MANA)); _rage = Ref(get_stat_enum(Stat::STAT_ID_RAGE)); _energy = Ref(get_stat_enum(Stat::STAT_ID_ENERGY)); _speed = Ref(get_stat_enum(Stat::STAT_ID_SPEED)); _gcd = Ref(get_stat_enum(Stat::STAT_ID_GLOBAL_COOLDOWN)); _melee_crit = Ref(get_stat_enum(Stat::STAT_ID_MELEE_CRIT)); _melee_crit_bonus = Ref(get_stat_enum(Stat::STAT_ID_MELEE_CRIT_BONUS)); _spell_crit = Ref(get_stat_enum(Stat::STAT_ID_SPELL_CRIT)); _spell_crit_bonus = Ref(get_stat_enum(Stat::STAT_ID_SPELL_CRIT_BONUS)); _block = Ref(get_stat_enum(Stat::STAT_ID_BLOCK)); _parry = Ref(get_stat_enum(Stat::STAT_ID_PARRY)); _damage_reduction = Ref(get_stat_enum(Stat::STAT_ID_DAMAGE_REDUCTION)); _melee_damage_reduction = Ref(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE_REDUCTION)); _spell_damage_reduction = Ref(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE_REDUCTION)); _damage_taken = Ref(get_stat_enum(Stat::STAT_ID_DAMAGE_TAKEN)); _heal_taken = Ref(get_stat_enum(Stat::STAT_ID_HEAL_TAKEN)); _melee_damage = Ref(get_stat_enum(Stat::STAT_ID_MELEE_DAMAGE)); _spell_damage = Ref(get_stat_enum(Stat::STAT_ID_SPELL_DAMAGE)); SET_RPC_REMOTE("crequest_spell_cast"); SET_RPC_REMOTE("csend_request_rank_increase"); SET_RPC_REMOTE("csend_request_rank_decrease"); SET_RPC_REMOTE("setc_guid"); SET_RPC_REMOTE("setc_character_class_id"); SET_RPC_REMOTE("setc_entity_type"); SET_RPC_REMOTE("setc_player_name"); SET_RPC_REMOTE("setc_gender"); SET_RPC_REMOTE("setc_level"); SET_RPC_REMOTE("setc_xp"); //// SpellCastData //// //SET_RPC_PUPPET("setc_casting"); //SET_RPC_PUPPET("setc_spell_id"); //SET_RPC_PUPPET("setc_current_cast_time"); //SET_RPC_PUPPET("setc_cast_time"); //SET_RPC_PUPPET("setc_spell_target"); //// Stats //// //send stats //GCD SET_RPC_REMOTE("cstart_global_cooldown"); //// States //// SET_RPC_REMOTE("setc_state"); //// SpellSystem //// //Clientside EventHandlers SET_RPC_REMOTE("con_cast_failed"); SET_RPC_REMOTE("con_cast_started"); SET_RPC_REMOTE("con_cast_state_changed"); SET_RPC_REMOTE("con_cast_finished"); SET_RPC_REMOTE("con_spell_cast_success"); //Spell operations SET_RPC_REMOTE("crequest_spell_cast"); //Aura Manipulation SET_RPC_REMOTE("cadd_aura"); SET_RPC_REMOTE("cremove_aura"); SET_RPC_REMOTE("cremove_aura_expired"); SET_RPC_REMOTE("cremove_aura_dispelled"); //Clientside hooks SET_RPC_REMOTE("creceive_damage_taken"); SET_RPC_REMOTE("creceiveon_damage_dealt"); SET_RPC_REMOTE("creceive_heal_taken"); SET_RPC_REMOTE("creceiveon_heal_dealt"); //// Casting System //// SET_RPC_REMOTE("cstart_casting"); SET_RPC_REMOTE("cfail_cast"); SET_RPC_REMOTE("cdelay_cast"); SET_RPC_REMOTE("cfinish_cast"); SET_RPC_REMOTE("cinterrupt_cast"); //// Cooldowns //// SET_RPC_REMOTE("addc_cooldown"); SET_RPC_REMOTE("removec_cooldown"); //Category Cooldowns SET_RPC_REMOTE("addc_category_cooldown"); SET_RPC_REMOTE("removec_category_cooldown"); //// TargetComponent //// SET_RPC_REMOTE("crequest_tagret_change"); SET_RPC_REMOTE("net_sets_target"); SET_RPC_REMOTE("net_setc_target"); } Entity::~Entity() { } void Entity::initialize(Ref info) { ERR_FAIL_COND(!info.is_valid()); _s_player_name = info->get_player_name(); _c_player_name = info->get_player_name(); sets_entity_type(info->get_entity_type()); setc_entity_type(info->get_entity_type()); sets_level(info->get_level()); setc_level(info->get_level()); sets_xp(info->get_xp()); setc_xp(info->get_xp()); sets_character_class(info->get_character_class()); //setc_character_class(info->get_character_class()); /* if (gets_character_class() != NULL) { Ref sd = gets_character_class()->get_stat_data(); for (int i = 0; i < Stat::STAT_ID_TOTAL_STATS; ++i) { Ref entry = sd->get_stat_data_int(i); Ref stat = get_stat_int(i); entry->get_stats_for_stat(stat); if (entry->has_dependency()) { Ref other = get_stat_enum(entry->get_depends_on()); stat->set_dependency(other, entry->get_dependdency_curve()); } } }*/ } void Entity::sinitialize_stats() { //gets_character_class()->get_stat_data()->get_stats_for_stat(_health); //Ref e = gets_character_class()->get_stat_data()->get_stat_data_enum(Stat::STAT_ID_HEALTH); Ref cc = gets_character_class(); ERR_FAIL_COND(!cc.is_valid()); cc->get_stat_data()->get_stat_for_stat(get_health()); cc->get_stat_data()->get_stat_for_stat(get_mana()); cc->get_stat_data()->get_stat_for_stat(get_rage()); cc->get_stat_data()->get_stat_for_stat(get_energy()); cc->get_stat_data()->get_stat_for_stat(get_speed()); cc->get_stat_data()->get_stat_for_stat(get_gcd()); cc->get_stat_data()->get_stat_for_stat(get_melee_crit()); cc->get_stat_data()->get_stat_for_stat(get_melee_crit_bonus()); cc->get_stat_data()->get_stat_for_stat(get_spell_crit()); cc->get_stat_data()->get_stat_for_stat(get_spell_crit_bonus()); cc->get_stat_data()->get_stat_for_stat(get_block()); cc->get_stat_data()->get_stat_for_stat(get_parry()); cc->get_stat_data()->get_stat_for_stat(get_melee_damage_reduction()); cc->get_stat_data()->get_stat_for_stat(get_spell_damage_reduction()); cc->get_stat_data()->get_stat_for_stat(get_damage_taken()); cc->get_stat_data()->get_stat_for_stat(get_heal_taken()); cc->get_stat_data()->get_stat_for_stat(get_melee_damage()); cc->get_stat_data()->get_stat_for_stat(get_spell_damage()); for (int i = 0; i < CharacterClass::MAX_AURAS; ++i) { Ref a = cc->get_aura(i); if (a.is_valid()) { a->sapply_simple(this, this, 1.0); } } } ////// Stat System ////// bool Entity::gets_is_dead() { return sIsDead; } bool Entity::getc_is_dead() { return sIsDead; } bool Entity::getc_has_global_cooldown() { return _c_gcd >= 0.000000001; } bool Entity::gets_has_global_cooldown() { return _s_gcd >= 0.000000001; } bool Entity::getc_global_cooldown() { return _c_gcd; } bool Entity::gets_global_cooldown() { return _s_gcd; } void Entity::sstart_global_cooldown(float value) { _s_gcd = value; SEND_RPC(rpc("cstart_global_cooldown", value), cstart_global_cooldown(value)); } void Entity::cstart_global_cooldown(float value) { _c_gcd = value; } //// States //// int Entity::gets_state() { return _s_state; } void Entity::sets_state(int state) { _s_state = state; emit_signal("sstate_changed", state); SEND_RPC(rpc("setc_state", state), setc_state(state)); } int Entity::getc_state() { return _c_state; } void Entity::setc_state(int state) { _c_state = state; emit_signal("cstate_changed", state); } void Entity::sadd_state_ref(int state_index) { ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX); if (_s_states[state_index]++ == 0) { sets_state(gets_state() | EntityEnums::get_state_flag_for_index(state_index)); } } void Entity::sremove_state_ref(int state_index) { ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX); if (--_s_states[state_index] == 0) { sets_state(gets_state() ^ EntityEnums::get_state_flag_for_index(state_index)); } } Ref Entity::get_stat_int(int index) { return _stats[index]; } void Entity::set_stat_int(int index, Ref entry) { _stats[index] = Ref(entry); } Ref Entity::get_stat_enum(Stat::StatId stat_id) { //ERR_FAIL_COND_V(stat_id == Stat::STAT_ID_NONE); if (stat_id == Stat::STAT_ID_NONE) { print_error("Add fail cond here, stat has STAT_ID_NONE!"); return _stats[0]; } return _stats[stat_id]; } void Entity::set_stat_enum(Stat::StatId stat_id, Ref entry) { ERR_FAIL_COND(!entry.is_valid()); //ERR_FAIL_COND(stat_id == Stat::STAT_ID_NONE); if (stat_id == Stat::STAT_ID_NONE) { print_error("Add fail cond here, stat has STAT_ID_NONE!"); _stats[0] = Ref(entry); return; } _stats[stat_id] = Ref(entry); } //// Resources //// Ref Entity::gets_resource(int index) { ERR_FAIL_INDEX_V(index, _s_resources.size(), Ref()); return _s_resources.get(index); } void Entity::adds_resource(Ref resource) { ERR_FAIL_COND(!resource.is_valid()); _s_resources.push_back(resource); } int Entity::gets_resource_count() { return _s_resources.size(); } void Entity::removes_resource(int index) { ERR_FAIL_INDEX(index, _s_resources.size()); _s_resources.remove(index); } Ref Entity::getc_resource(int index) { ERR_FAIL_INDEX_V(index, _c_resources.size(), Ref()); return _c_resources.get(index); } void Entity::addc_resource(Ref resource) { ERR_FAIL_COND(!resource.is_valid()); _c_resources.push_back(resource); } int Entity::getc_resource_count() { return _c_resources.size(); } void Entity::removec_resource(int index) { ERR_FAIL_INDEX(index, _c_resources.size()); _c_resources.remove(index); } void Entity::stake_damage(Ref data) { ERR_FAIL_COND(!data.is_valid()); //serverside if (gets_is_dead()) { return; } //send it through the passive damage reductions pipeline sapply_passives_damage_receive(data); //send it through the onbeforehit handler son_before_damage(data); //send it throug the onhit pipeliine son_hit(data); son_damage_receive(data); int h = get_health()->gets_current() - data->get_damage(); if (h < 0) { h = 0; } get_health()->sets_current(h); //send an event to client SEND_RPC(rpc("creceive_damage_taken", data), creceive_damage_taken(data)); //signal emit_signal("son_damage_received", this, data); if (get_health()->gets_current() <= 0) { die(); } } void Entity::sdeal_damage_to(Ref data) { ERR_FAIL_COND(!data.is_valid()); //serverside if (gets_is_dead()) { return; } sapply_passives_damage_deal(data); data->get_receiver()->stake_damage(data); son_damage_dealt(data); } void Entity::stake_heal(Ref data) { ERR_FAIL_COND(!data.is_valid()); //serverside if (gets_is_dead()) { return; } //send it through the passive damage reductions pipeline sapply_passives_heal_receive(data); //send it through the onbeforehit handler son_before_heal(data); son_heal_receive(data); int h = get_health()->gets_current() + data->get_heal(); if (h > get_health()->gets_max()) { h = get_health()->gets_max(); } get_health()->sets_current(h); //send an event to client SEND_RPC(rpc("creceive_heal_taken", data), creceive_heal_taken(data)); //signal emit_signal("son_heal_received", this, data); } void Entity::sdeal_heal_to(Ref data) { ERR_FAIL_COND(!data.is_valid()); //serverside if (gets_is_dead()) { return; } sapply_passives_damage_deal(data); data->get_receiver()->stake_damage(data); son_damage_dealt(data); } void Entity::die() { /* if (!CxNet::IsServer) { return; } sRezTimer = (float)5; sIsDead = true; if (SOnDeath != null) { DELEGATE_INVOKE(SOnDeath); } SendDieMessage();*/ } void Entity::resurrect() { /* if (!CxNet::IsServer) { return; } sIsDead = false; SHealth->SetToMax(); SHealth->Dirty = false; if (SOnResurrect != null) { DELEGATE_INVOKE(SOnResurrect); } GameObject *graveyardSpawnPoint = GameObject::FindGameObjectWithTag(new String("StartPosition"))->GetComponent()->GetGraveyardSpawnPoint(); owner->transform->position = graveyardSpawnPoint->transform->position; owner->transform->rotation = graveyardSpawnPoint->transform->rotation; SendResurrectMessage();*/ } void Entity::creceive_resurrect() { /* if (OnResurrect != null) { DELEGATE_INVOKE(OnResurrect); } cIsDead = false; CHealth->SetToMax(); CHealth->Dirty = false;*/ } void Entity::creceive_damage_taken(Ref data) { ERR_FAIL_COND(!data.is_valid()); //the current c health should probably be set here. emit_signal("con_damage_received", this, data); } void Entity::creceiveon_damage_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); //the current c health should probably be set here. emit_signal("con_damage_dealt", this, data); } void Entity::creceive_heal_taken(Ref data) { ERR_FAIL_COND(!data.is_valid()); //the current c health should probably be set here. emit_signal("con_heal_received", this, data); } void Entity::creceiveon_heal_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); //the current c health should probably be set here. emit_signal("con_heal_dealt", this, data); } void Entity::creceive_died() { /* cIsDead = true; cRezTimer = (float)5; if (OnDeath != null) { DELEGATE_INVOKE(OnDeath); } for (int i = 0; i < eventHandlers->Count; i += 1) { eventHandlers->GetData(i)->OnDied(owner->transform->gameObject); }*/ } void Entity::creceive_mana_changed(int amount) { /* Stat *expr_06 = CMana; expr_06->Current -= (float)(amount); for (int i = 0; i < eventHandlers->Count; i += 1) { eventHandlers->GetData(i)->OnManaUse(owner->transform->gameObject, amount, (int)(CMana->Current)); }*/ } void Entity::son_before_aura_applied(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_aura_applied(data); } } void Entity::son_after_aura_applied(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); if (ad == data) { continue; } ad->get_aura()->son_after_aura_applied(data); } } //// Spell System //// void Entity::scast_spell(int spell_id) { Ref cc = gets_character_class(); if (cc == NULL) return; cc->start_casting(spell_id, this, 1); } void Entity::crequest_spell_cast(int spell_id) { SEND_RPC_TO_SERVER(rpc_id(1, "scast_spell", spell_id), scast_spell(spell_id)); } void Entity::update_auras(float delta) { for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->supdate(ad, delta); } } void Entity::son_before_cast(Ref info) { ERR_FAIL_COND(!info.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_cast(info); } } void Entity::son_before_cast_target(Ref info) { ERR_FAIL_COND(!info.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_cast_target(info); } } void Entity::son_hit(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_hit(data); } } void Entity::son_before_damage(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_damage(data); } } void Entity::son_damage_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_damage_receive(data); } } void Entity::son_dealt_damage(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_dealt_damage(data); } } void Entity::son_damage_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); //serverside for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_damage_dealt(data); } } void Entity::son_before_heal(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_heal(data); } } void Entity::son_heal_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_heal_receive(data); } } void Entity::son_dealt_heal(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_dealt_heal(data); } } void Entity::son_heal_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); //serverside for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_heal_dealt(data); } } void Entity::sapply_passives_damage_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->sapply_passives_damage_receive(data); } } void Entity::sapply_passives_damage_deal(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->sapply_passives_damage_deal(data); } } void Entity::sapply_passives_heal_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->sapply_passives_heal_receive(data); } } void Entity::sapply_passives_heal_deal(Ref data) { ERR_FAIL_COND(!data.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->sapply_passives_heal_deal(data); } } void Entity::son_cast_finished(Ref info) { ERR_FAIL_COND(!info.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_cast_finished(info); } } void Entity::son_cast_started(Ref info) { ERR_FAIL_COND(!info.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_cast_started(info); } } void Entity::son_cast_failed(Ref info) { ERR_FAIL_COND(!info.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_cast_failed(info); } } void Entity::son_cast_finished_target(Ref info) { ERR_FAIL_COND(!info.is_valid()); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_cast_finished_target(info); } } void Entity::sadd_aura(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); son_before_aura_applied(aura); aura->set_owner(this); _s_auras.push_back(aura); son_after_aura_applied(aura); emit_signal("saura_added", aura); if (!aura->get_aura()->get_hide()) SEND_RPC(rpc("cadd_aura", aura), cadd_aura(aura)); } void Entity::sremove_aura(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); int aid = aura->get_aura_id(); Entity *caster = aura->get_caster(); Ref a; bool removed = false; for (int i = 0; i < _s_auras.size(); i++) { a = _s_auras.get(i); if (a->get_aura_id() == aid && a->get_caster() == caster) { _s_auras.remove(i); removed = true; break; } } if (removed) { emit_signal("saura_removed", a); if (!aura->get_aura()->get_hide()) SEND_RPC(rpc("cremove_aura", a), cremove_aura(a)); } } void Entity::sremove_aura_exact(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); for (int i = 0; i < _s_auras.size(); i++) { Ref ad = _s_auras.get(i); if (ad == aura) { ad->get_aura()->son_remove(ad); _s_auras.remove(i); break; } } emit_signal("saura_removed", aura); if (!aura->get_aura()->get_hide()) SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura)); } void Entity::sremove_aura_expired(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); for (int i = 0; i < _s_auras.size(); i++) { Ref ad = _s_auras.get(i); if (ad == aura) { ad->get_aura()->son_remove(ad); _s_auras.remove(i); break; } } emit_signal("saura_removed_expired", aura); if (!aura->get_aura()->get_hide()) SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura)); } void Entity::sremove_aura_dispelled(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); for (int i = 0; i < _s_auras.size(); i++) { Ref ad = _s_auras.get(i); if (ad == aura) { ad->get_aura()->son_remove(ad); _s_auras.remove(i); break; } } emit_signal("saura_removed_dispelled", aura); if (!aura->get_aura()->get_hide()) SEND_RPC(rpc("cremove_aura", aura), cremove_aura(aura)); } void Entity::saura_refreshed(Ref aura) { ERR_EXPLAIN("NYI"); ERR_FAIL(); ERR_FAIL_COND(!aura.is_valid()); emit_signal("caura_refreshed", aura); if (!aura->get_aura()->get_hide()) SEND_RPC(rpc("caura_refreshed", aura), caura_refreshed(aura)); } void Entity::cadd_aura(Ref data) { ERR_FAIL_COND(!data.is_valid()); _c_auras.push_back(data); emit_signal("caura_added", data); } void Entity::cremove_aura(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); int aid = aura->get_aura_id(); Entity *caster = aura->get_caster(); Ref a; bool removed = false; for (int i = 0; i < _c_auras.size(); i++) { a = _c_auras.get(i); if (a->get_aura_id() == aid && a->get_caster() == caster) { _c_auras.remove(i); removed = true; break; } } if (removed) emit_signal("caura_removed", a); } void Entity::cremove_aura_exact(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); for (int i = 0; i < _c_auras.size(); i++) { if (_c_auras.get(i) == aura) { _c_auras.remove(i); break; } } emit_signal("caura_removed", aura); } void Entity::cremove_aura_dispelled(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); for (int i = 0; i < _c_auras.size(); i++) { if (_c_auras.get(i) == aura) { _c_auras.remove(i); break; } } emit_signal("caura_removed_dispelled", aura); } void Entity::caura_refreshed(Ref aura) { ERR_EXPLAIN("NYI"); ERR_FAIL(); ERR_FAIL_COND(!aura.is_valid()); emit_signal("caura_refreshed", aura); } void Entity::cremove_aura_expired(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); for (int i = 0; i < _c_auras.size(); i++) { if (_c_auras.get(i) == aura) { _c_auras.remove(i); break; } } emit_signal("caura_removed_expired", aura); } int Entity::sget_aura_count() { return _s_auras.size(); } Ref Entity::sget_aura(int index) { ERR_FAIL_INDEX_V(index, _s_auras.size(), Ref(NULL)); return Ref(_s_auras.get(index)); } int Entity::cget_aura_count() { return _s_auras.size(); } Ref Entity::cget_aura(int index) { ERR_FAIL_INDEX_V(index, _c_auras.size(), Ref(NULL)); return Ref(_c_auras.get(index)); } void Entity::moved() { } void Entity::con_cast_failed(Ref info) { } void Entity::con_cast_started(Ref info) { } void Entity::con_cast_state_changed(Ref info) { } void Entity::con_cast_finished(Ref info) { } void Entity::con_spell_cast_success(Ref info) { } void Entity::setup_on_player_moves(Entity *bopmccc, Vector *sspells) { } //// Casting System //// void Entity::sstart_casting(Ref info) { _s_spell_cast_info = Ref(info); for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_cast(info); } _s_spell_cast_info->set_is_casting(true); emit_signal("scast_started", info); SEND_RPC(rpc("cstart_casting", info), cstart_casting(info)); } void Entity::sfail_cast() { for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_cast(_s_spell_cast_info); } emit_signal("scast_failed", _s_spell_cast_info); SEND_RPC(rpc("cfail_cast"), cfail_cast()); } void Entity::sdelay_cast() { for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_cast(_s_spell_cast_info); } emit_signal("scast_delayed", _s_spell_cast_info); SEND_RPC(rpc("cdelay_cast"), cdelay_cast()); } void Entity::sfinish_cast() { for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_cast_finished(_s_spell_cast_info); } _s_spell_cast_info->get_spell()->sfinish_cast(_s_spell_cast_info); emit_signal("scast_finished", _s_spell_cast_info); _s_spell_cast_info = Ref(NULL); SEND_RPC(rpc("cfinish_cast"), cfinish_cast()); } void Entity::sinterrupt_cast() { for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); ad->get_aura()->son_before_cast(_s_spell_cast_info); } emit_signal("scast_interrupted", _s_spell_cast_info); SEND_RPC(rpc("cinterrupt_cast"), cinterrupt_cast()); } void Entity::cstart_casting(Ref info) { _c_spell_cast_info = Ref(info); emit_signal("ccast_started", _c_spell_cast_info); } void Entity::cfail_cast() { emit_signal("ccast_failed", _c_spell_cast_info); _c_spell_cast_info = Ref(NULL); } void Entity::cdelay_cast() { emit_signal("ccast_delayed", _c_spell_cast_info); } void Entity::cfinish_cast() { emit_signal("ccast_finished", _c_spell_cast_info); _c_spell_cast_info = Ref(NULL); } void Entity::cinterrupt_cast() { emit_signal("ccast_interrupted", _c_spell_cast_info); _c_spell_cast_info = Ref(NULL); } //// Cooldowns //// Vector > *Entity::gets_cooldowns() { return &_s_cooldowns; } Vector > *Entity::getc_cooldowns() { return &_c_cooldowns; } HashMap > *Entity::gets_cooldown_map() { return &_s_cooldown_map; } HashMap > *Entity::getc_cooldown_map() { return &_c_cooldown_map; } bool Entity::hass_cooldown(int spell_id) { return _s_cooldown_map.has(spell_id); } void Entity::adds_cooldown(int spell_id, float value) { if (_s_cooldown_map.has(spell_id)) { Ref cd = _s_cooldown_map.get(spell_id); cd->set_remaining(value); emit_signal("scooldown_added", cd); addc_cooldown(spell_id, value); return; } Ref cd; cd.instance(); _s_cooldown_map.set(spell_id, cd); _s_cooldowns.push_back(cd); emit_signal("scooldown_added", cd); SEND_RPC(rpc("addc_cooldown", spell_id, value), addc_cooldown(spell_id, value)); } void Entity::removes_cooldown(int spell_id) { if (_s_cooldown_map.has(spell_id)) { _s_cooldown_map.erase(spell_id); } for (int i = 0; i < _s_cooldowns.size(); ++i) { if (_s_cooldowns.get(i)->get_spell_id() == spell_id) { _s_cooldowns.remove(i); return; } } emit_signal("scooldown_removed", spell_id); SEND_RPC(rpc("removes_cooldown", spell_id), removes_cooldown(spell_id)); } Ref Entity::gets_cooldown(int spell_id) { if (!_s_cooldown_map.has(spell_id)) { return Ref(); } return _s_cooldown_map.get(spell_id); } Ref Entity::gets_cooldown_index(int index) { ERR_FAIL_INDEX_V(index, _s_cooldowns.size(), Ref()); return _s_cooldowns.get(index); } int Entity::gets_cooldown_count() { return _s_cooldowns.size(); } bool Entity::hasc_cooldown(int spell_id) { return _c_cooldown_map.has(spell_id); } void Entity::addc_cooldown(int spell_id, float value) { if (_c_cooldown_map.has(spell_id)) { Ref cd = _c_cooldown_map.get(spell_id); cd->set_remaining(value); emit_signal("ccooldown_added", cd); return; } Ref cd; cd.instance(); _c_cooldown_map.set(spell_id, cd); _c_cooldowns.push_back(cd); emit_signal("ccooldown_added", cd); } void Entity::removec_cooldown(int spell_id) { if (_c_cooldown_map.has(spell_id)) { _c_cooldown_map.erase(spell_id); } for (int i = 0; i < _c_cooldowns.size(); ++i) { if (_c_cooldowns.get(i)->get_spell_id() == spell_id) { _c_cooldowns.remove(i); return; } } emit_signal("ccooldown_removed", spell_id); } Ref Entity::getc_cooldown(int spell_id) { if (!_c_cooldown_map.has(spell_id)) { return Ref(); } return _c_cooldown_map.get(spell_id); } Ref Entity::getc_cooldown_index(int index) { ERR_FAIL_INDEX_V(index, _c_cooldowns.size(), Ref()); return _c_cooldowns.get(index); } int Entity::getc_cooldown_count() { return _c_cooldowns.size(); } //Category Cooldowns Vector > *Entity::gets_category_cooldowns() { return &_s_category_cooldowns; } Vector > *Entity::getc_category_cooldowns() { return &_c_category_cooldowns; } HashMap > *Entity::gets_category_cooldown_map() { return &_s_category_cooldown_map; } HashMap > *Entity::getc_category_cooldown_map() { return &_c_category_cooldown_map; } bool Entity::hass_category_cooldown(int spell_id) { return _s_category_cooldown_map.has(spell_id); } void Entity::adds_category_cooldown(int category_id, float value) { if (_s_category_cooldown_map.has(category_id)) { Ref cc = _s_category_cooldown_map.get(category_id); cc->set_remaining(value); emit_signal("scategory_cooldown_added", cc); return; } Ref cc; cc.instance(); _s_category_cooldown_map.set(category_id, cc); _s_category_cooldowns.push_back(cc); emit_signal("scategory_cooldown_added", cc); SEND_RPC(rpc("adds_category_cooldown", category_id, value), adds_category_cooldown(category_id, value)); } void Entity::removes_category_cooldown(int category_id) { if (_s_category_cooldown_map.has(category_id)) { _s_category_cooldown_map.erase(category_id); } for (int i = 0; i < _s_category_cooldowns.size(); ++i) { if (_s_category_cooldowns.get(i)->get_category_id() == category_id) { _s_category_cooldowns.remove(i); return; } } emit_signal("scategory_cooldown_removed", category_id); SEND_RPC(rpc("removes_category_cooldown", category_id), removes_category_cooldown(category_id)); } Ref Entity::gets_category_cooldown(int category_id) { if (!_s_category_cooldown_map.has(category_id)) { return Ref(); } return _s_category_cooldown_map.get(category_id); } Ref Entity::gets_category_cooldown_index(int index) { ERR_FAIL_INDEX_V(index, _s_category_cooldowns.size(), Ref()); return _s_category_cooldowns.get(index); } int Entity::gets_category_cooldown_count() { return _s_category_cooldowns.size(); } bool Entity::hasc_category_cooldown(int category_id) { return _c_category_cooldown_map.has(category_id); } void Entity::addc_category_cooldown(int category_id, float value) { if (_c_category_cooldown_map.has(category_id)) { Ref cc = _c_category_cooldown_map.get(category_id); cc->set_remaining(value); emit_signal("ccategory_cooldown_added", cc); return; } Ref cc; cc.instance(); _c_category_cooldown_map.set(category_id, cc); _c_category_cooldowns.push_back(cc); emit_signal("ccategory_cooldown_added", cc); } void Entity::removec_category_cooldown(int category_id) { if (_c_category_cooldown_map.has(category_id)) { _c_category_cooldown_map.erase(category_id); } for (int i = 0; i < _c_category_cooldowns.size(); ++i) { if (_c_category_cooldowns.get(i)->get_category_id() == category_id) { _c_category_cooldowns.remove(i); return; } } emit_signal("ccategory_cooldown_removed", category_id); } Ref Entity::getc_category_cooldown(int category_id) { if (!_c_category_cooldown_map.has(category_id)) { return Ref(); } return _c_category_cooldown_map.get(category_id); } Ref Entity::getc_category_cooldown_index(int index) { ERR_FAIL_INDEX_V(index, _c_category_cooldowns.size(), Ref()); return _c_category_cooldowns.get(index); } int Entity::getc_category_cooldown_count() { return _c_category_cooldowns.size(); } Ref Entity::gets_spell_cast_info() { return Ref(_s_spell_cast_info); } void Entity::sets_spell_cast_info(Ref info) { _s_spell_cast_info = Ref(info); } Ref Entity::getc_spell_cast_info() { return Ref(_c_spell_cast_info); } void Entity::setc_spell_cast_info(Ref info) { _c_spell_cast_info = Ref(info); } void Entity::son_death() { } void Entity::sremove_auras_with_group(int aura_group) { for (int i = 0; i < _s_auras.size(); ++i) { Ref ad = _s_auras.get(i); if (ad->get_aura()->get_aura_group() == aura_group) { cremove_aura(ad); _s_auras.remove(i); emit_signal("saura_removed", ad); cremove_aura(ad); i--; } } } void Entity::crequest_target_change(NodePath path) { SEND_RPC_TO_SERVER(rpc_id(1, "net_sets_target", path), sets_target(get_node_or_null(path))); } void Entity::net_sets_target(NodePath path) { if (!get_tree()->is_network_server()) return; Node *p_target = get_node_or_null(path); sets_target(p_target); if (p_target == NULL) { SEND_RPC(rpc("net_setc_target", NodePath()), ); } else { if (gets_target() == NULL) { SEND_RPC(rpc("net_setc_target", NodePath()), ); } else { SEND_RPC(rpc("net_setc_target", gets_target()->get_path()), ); } } } void Entity::net_setc_target(NodePath path) { Node *p_target = get_node_or_null(path); setc_target(p_target); } Entity *Entity::gets_target() { return _s_target; } void Entity::sets_target(Node *p_target) { if (p_target == NULL) { _s_target = NULL; emit_signal("starget_changed", _s_target); setc_target(p_target); return; } Entity *e = cast_to(p_target); if (!e) { return; } _s_target = e; emit_signal("starget_changed", _s_target); if (is_inside_tree() && !get_tree()->has_network_peer()) { setc_target(p_target); } } Entity *Entity::getc_target() { return _c_target; } void Entity::setc_target(Node *p_target) { if (p_target == NULL) { _c_target = NULL; emit_signal("ctarget_changed", _c_target); return; } Entity *e = cast_to(p_target); if (!e) { return; } _c_target = e; emit_signal("ctarget_changed", _c_target); } //// TalentComponent //// void Entity::csend_request_rank_increase(int talentID) { //SEND_RPC(); } void Entity::csend_request_rank_decrease(int talentID) { } void Entity::ssend_rank(int talentID, int rank) { } void Entity::sreceive_rank_increase(int talentID) { } void Entity::sreceive_rank_decrease(int talentID) { } void Entity::creceive_rank(int talentID, int rank) { /* PlayerTalent *playerTalent = CGetTalent(talentID, true); if (owner->PlayerData->Character == null) { return; } Talent *talent = Talents::Instance->GetData(talentID); if (talent == null) { return; } if (talent->MaxRank >= playerTalent->getRank()) { PlayerTalent *expr_47 = playerTalent; int rank2 = expr_47->getRank(); expr_47->setRank(rank2 + 1); if (OnCTalenChangedAction != null) { DELEGATE_INVOKE(OnCTalenChangedAction); } }*/ } PlayerTalent *Entity::sget_talent(int id, bool create) { /* for (int i = 0; i < sTalents->Count; i += 1) { if (sTalents->GetData(i)->TalentID == id) { return sTalents->GetData(i); } } if (create) { PlayerTalent *playerTalent = new PlayerTalent(id); sTalents->Add(playerTalent); return playerTalent; } return null;*/ return NULL; } PlayerTalent *Entity::cget_talent(int id, bool create) { /* for (int i = 0; i < cTalents->Count; i += 1) { if (cTalents->GetData(i)->TalentID == id) { return cTalents->GetData(i); } } if (create) { PlayerTalent *playerTalent = new PlayerTalent(id); cTalents->Add(playerTalent); return playerTalent; } return null;*/ return NULL; } //// Inventory //// Ref Entity::gets_bag(int index) { ERR_FAIL_INDEX_V(index, MAX_BAG_SLOTS, Ref()); return _s_bags[index]; } Ref Entity::getc_bag(int index) { ERR_FAIL_INDEX_V(index, MAX_BAG_SLOTS, Ref()); return _c_bags[index]; } bool Entity::stry_to_add_item(int itemId, int count) { return false; } bool Entity::stry_to_remove_item(int itemId, int count) { return false; } void Entity::ssend_add_item(int slotId, int itemId, int count) { } void Entity::ssend_change_item_count(int slotId, int count) { } void Entity::ssend_remove_item(int slotId) { } void Entity::ssend_move_item(int slot1, int slot2) { } void Entity::ssend_sent_items(String items) { } void Entity::csend_swap_items(int slot1, int slot2) { } void Entity::csend_craft_item_request(int craftId) { } void Entity::creceive_add_item(int slotId, int itemId, int count) { } void Entity::creceive_change_item_count(int slotId, int count) { } void Entity::creceive_remove_item(int slotId) { } void Entity::creceive_move_item(int slot1, int slot2) { } void Entity::creceive_sent_items(String items) { } void Entity::sreceive_swap_items(int slot1, int slot2) { } void Entity::send_all_items() { } bool Entity::shas_item(int itemId, int count) { /* for (int i = 0; i < getSInventory()->Count; i += 1) { if (((getSInventory()->GetData(i) != null) && (getSInventory()->GetData(i)->ItemID == itemId)) && (getSInventory()->GetData(i)->Count >= count)) { return true; } } return false;*/ return false; } bool Entity::chas_item(int itemId, int count) { /* for (int i = 0; i < getCInventory()->Count; i += 1) { if (((getCInventory()->GetData(i) != null) && (getCInventory()->GetData(i)->ItemID == itemId)) && (getCInventory()->GetData(i)->Count >= count)) { return true; } } return false;*/ return false; } int Entity::cget_item_count(int itemId) { return 0; } int Entity::sget_item_count(int itemId) { return 0; } bool Entity::ccan_craft(CraftDataAttribute *cda) { return false; } bool Entity::ctry_to_craft(CraftDataAttribute *cda) { return false; } bool Entity::scan_craft(CraftDataAttribute *cda) { return false; } void Entity::scraft(CraftDataAttribute *cda) { } void Entity::sreceive_craft_item_msg(int craftId) { } void Entity::cswap_items_in_slots(int slot1, int slot2) { } void Entity::loaded() { //sendstate = true; } //// PlayerData //// void Entity::reward_xp_for_mob(int level) { /* int l = level - Level; if (Mathf.Abs(l) > 5) { if (l < 0) { l = -5; } else { l = 5; } } l += 5; Xp += (l * 20);*/ } void Entity::level_up(int num) { /* Xp = 0; Level += num; if (SOnLevelUp != null) { SOnLevelUp(owner); } RpcLevelUp();*/ } void Entity::set_level_without_modifiers(int newLevel, bool a) { /* level = newLevel; if (SOnLevelChanged != null) { SOnLevelChanged(owner, newLevel); }*/ } void Entity::apply_level_modifiers() { /* owner.Stats.SHealth.Modifiers.Remove(-10); owner.Stats.SHealth.Modifiers.Add(-10, 0f, -((1 - character.Stats.HPScaling.Evaluate((float)Level)) * 100f));*/ } void Entity::rpc_level_up() { /* if (COnLevelUp != null) { COnLevelUp(owner); }*/ } //// SpellCastData //// bool Entity::gets_casting() { return _s_casting; } void Entity::sets_casting(bool value) { _s_casting = value; } int Entity::gets_spell_id() { return _s_spell_id; } void Entity::sets_spell_id(int value) { _s_spell_id = value; } float Entity::gets_current_cast_time() { return _s_current_cast_time; } void Entity::sets_current_cast_time(float value) { _s_current_cast_time = value; } float Entity::gets_cast_time() { return _s_cast_time; } void Entity::sets_cast_time(float value) { _s_cast_time = value; } float Entity::gets_spell_scale() { return _s_spell_scale; } void Entity::sets_spell_scale(float value) { _s_spell_scale = value; } bool Entity::getc_casting() { return _c_casting; } void Entity::setc_casting(bool value) { _c_casting = value; } int Entity::getc_spell_id() { return _c_spell_id; } void Entity::setc_spell_id(int value) { _c_spell_id = value; } float Entity::getc_current_cast_time() { return _c_current_cast_time; } void Entity::setc_current_cast_time(float value) { _c_current_cast_time = value; } float Entity::getc_cast_time() { return _c_cast_time; } void Entity::setc_cast_time(float value) { _c_cast_time = value; } String Entity::getc_spell_name() { return _c_spell_name; } void Entity::setc_spell_name(String value) { _c_spell_name = value; } int Entity::gets_target_guid() { return _s_target_guid; } int Entity::gets_spell_cast_game_object_guid() { return _s_spell_cast_game_object_guid; } void Entity::update(float delta) { if (_s_gcd > 0.0000001) { _s_gcd -= delta; if (_s_gcd <= 0) { _s_gcd = 0; emit_signal("sgcd_finished"); } } if (_c_gcd > 0.0000001) { _c_gcd -= delta; if (_c_gcd <= 0) { _c_gcd = 0; emit_signal("cgcd_finished"); } } for (int i = 0; i < _s_cooldowns.size(); ++i) { Ref cd = _s_cooldowns.get(i); if (cd->update(delta)) { removes_cooldown(cd->get_spell_id()); --i; } } for (int i = 0; i < _s_category_cooldowns.size(); ++i) { Ref cd = _s_category_cooldowns.get(i); if (cd->update(delta)) { removes_category_cooldown(cd->get_category_id()); --i; } } update_auras(delta); if (_s_spell_cast_info.is_valid() && _s_spell_cast_info->get_is_casting()) { if (_s_spell_cast_info->update_cast_time(delta)) { sfinish_cast(); } } } String Entity::request_spell_name(int spellId) { return ""; } String Entity::request_spell_description(int spellId, int level) { return ""; } String Entity::random_name() { /*/ String text = new String(l1->GetData(UnityEngine::Random::Range(0, l1->Length))); bool flag = true; int num = UnityEngine::Random::Range(3, 6); for (int i = 0; i < num; i += 1) { if (flag) { *text += *(new String(l3->GetData(UnityEngine::Random::Range(0, l3->Length)))); } else { *text += *(new String(l2->GetData(UnityEngine::Random::Range(0, l2->Length)))); } } return text;*/ return ""; } void Entity::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (!Engine::get_singleton()->is_editor_hint()) set_process(true); Node *node = get_node_or_null(_character_skeleton_path); if (node != NULL) { _character_skeleton = Object::cast_to(node); } else { _character_skeleton = NULL; } } break; case NOTIFICATION_PROCESS: { update(get_process_delta_time()); } break; case NOTIFICATION_EXIT_TREE: { } break; } } void Entity::_bind_methods() { //Signals ADD_SIGNAL(MethodInfo("starget_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); ADD_SIGNAL(MethodInfo("ctarget_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); ADD_SIGNAL(MethodInfo("son_damage_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); ADD_SIGNAL(MethodInfo("con_damage_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); ADD_SIGNAL(MethodInfo("con_damage_dealt", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); ADD_SIGNAL(MethodInfo("son_heal_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); ADD_SIGNAL(MethodInfo("con_heal_received", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); ADD_SIGNAL(MethodInfo("con_heal_dealt", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "damage_pipeline_data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); ADD_SIGNAL(MethodInfo("scharacter_class_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); ADD_SIGNAL(MethodInfo("ccharacter_class_changed", PropertyInfo(Variant::OBJECT, "Entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); //SpellCastSignals ADD_SIGNAL(MethodInfo("scast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("scast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("scast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("scast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("scast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("ccast_started", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("ccast_failed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("ccast_delayed", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("ccast_finished", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); ADD_SIGNAL(MethodInfo("ccast_interrupted", PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); //Aura signals ADD_SIGNAL(MethodInfo("saura_added", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); ADD_SIGNAL(MethodInfo("saura_removed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); ADD_SIGNAL(MethodInfo("saura_removed_expired", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); ADD_SIGNAL(MethodInfo("saura_removed_dispelled", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); //ADD_SIGNAL(MethodInfo("saura_refreshed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); ADD_SIGNAL(MethodInfo("caura_added", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); ADD_SIGNAL(MethodInfo("caura_removed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); ADD_SIGNAL(MethodInfo("caura_removed_dispelled", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); ADD_SIGNAL(MethodInfo("caura_removed_expired", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); //ADD_SIGNAL(MethodInfo("caura_refreshed", PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); //EventHandlers ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &Entity::son_before_aura_applied); ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &Entity::son_after_aura_applied); ClassDB::bind_method(D_METHOD("son_hit", "data"), &Entity::son_hit); ClassDB::bind_method(D_METHOD("son_before_damage", "data"), &Entity::son_before_damage); ClassDB::bind_method(D_METHOD("son_damage_receive", "data"), &Entity::son_damage_receive); ClassDB::bind_method(D_METHOD("son_dealt_damage", "data"), &Entity::son_dealt_damage); ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &Entity::son_damage_dealt); ClassDB::bind_method(D_METHOD("son_before_heal", "data"), &Entity::son_before_damage); ClassDB::bind_method(D_METHOD("son_heal_receive", "data"), &Entity::son_damage_receive); ClassDB::bind_method(D_METHOD("son_dealt_heal", "data"), &Entity::son_dealt_damage); ClassDB::bind_method(D_METHOD("son_heal_dealt", "data"), &Entity::son_damage_dealt); ClassDB::bind_method(D_METHOD("son_before_cast", "info"), &Entity::son_before_cast); ClassDB::bind_method(D_METHOD("son_before_cast_target", "info"), &Entity::son_before_cast_target); ClassDB::bind_method(D_METHOD("son_cast_finished_target", "info"), &Entity::son_cast_finished_target); ClassDB::bind_method(D_METHOD("son_cast_finished", "info"), &Entity::son_cast_finished); ClassDB::bind_method(D_METHOD("son_cast_started", "info"), &Entity::son_cast_started); ClassDB::bind_method(D_METHOD("son_cast_failed", "info"), &Entity::son_cast_failed); //Clientside EventHandlers ClassDB::bind_method(D_METHOD("con_cast_failed", "info"), &Entity::con_cast_failed); ClassDB::bind_method(D_METHOD("con_cast_started", "info"), &Entity::con_cast_started); ClassDB::bind_method(D_METHOD("con_cast_state_changed", "info"), &Entity::con_cast_state_changed); ClassDB::bind_method(D_METHOD("con_cast_finished", "info"), &Entity::con_cast_finished); ClassDB::bind_method(D_METHOD("con_spell_cast_success", "info"), &Entity::con_spell_cast_success); //Modifiers/Requesters ClassDB::bind_method(D_METHOD("sapply_passives_damage_receive", "data"), &Entity::sapply_passives_damage_receive); ClassDB::bind_method(D_METHOD("sapply_passives_damage_deal", "data"), &Entity::sapply_passives_damage_deal); //Spell operations ClassDB::bind_method(D_METHOD("scast_spell", "spell_id"), &Entity::scast_spell); ClassDB::bind_method(D_METHOD("crequest_spell_cast", "spell_id"), &Entity::crequest_spell_cast); //Damage Operations ClassDB::bind_method(D_METHOD("stake_damage", "data"), &Entity::stake_damage); ClassDB::bind_method(D_METHOD("sdeal_damage_to", "data"), &Entity::sdeal_damage_to); //Aura Manipulation ClassDB::bind_method(D_METHOD("sadd_aura", "aura"), &Entity::sadd_aura); ClassDB::bind_method(D_METHOD("sremove_aura", "aura"), &Entity::sremove_aura); ClassDB::bind_method(D_METHOD("sremove_aura_exact", "aura"), &Entity::sremove_aura_exact); ClassDB::bind_method(D_METHOD("sremove_aura_expired", "aura"), &Entity::sremove_aura_expired); ClassDB::bind_method(D_METHOD("sremove_aura_dispelled", "aura"), &Entity::sremove_aura_dispelled); //ClassDB::bind_method(D_METHOD("saura_refreshed", "aura"), &Entity::saura_refreshed); ClassDB::bind_method(D_METHOD("cadd_aura", "aura"), &Entity::cadd_aura); ClassDB::bind_method(D_METHOD("cremove_aura", "aura"), &Entity::cremove_aura); ClassDB::bind_method(D_METHOD("cremove_aura_exact", "aura"), &Entity::cremove_aura_exact); ClassDB::bind_method(D_METHOD("cremove_aura_expired", "aura"), &Entity::cremove_aura_expired); ClassDB::bind_method(D_METHOD("cremove_aura_dispelled", "aura"), &Entity::cremove_aura_dispelled); //ClassDB::bind_method(D_METHOD("caura_refreshed", "aura"), &Entity::caura_refreshed); ClassDB::bind_method(D_METHOD("sremove_auras_with_group", "aura_group"), &Entity::sremove_auras_with_group); ClassDB::bind_method(D_METHOD("sget_aura_count"), &Entity::sget_aura_count); ClassDB::bind_method(D_METHOD("sget_aura", "index"), &Entity::sget_aura); ClassDB::bind_method(D_METHOD("cget_aura_count"), &Entity::cget_aura_count); ClassDB::bind_method(D_METHOD("cget_aura", "index"), &Entity::cget_aura); //Hooks ClassDB::bind_method(D_METHOD("moved"), &Entity::moved); //Clientside EventHandlers ClassDB::bind_method(D_METHOD("creceive_damage_taken", "data"), &Entity::creceive_damage_taken); ClassDB::bind_method(D_METHOD("creceiveon_damage_dealt", "data"), &Entity::creceiveon_damage_dealt); ClassDB::bind_method(D_METHOD("creceive_heal_taken", "data"), &Entity::creceive_heal_taken); ClassDB::bind_method(D_METHOD("creceiveon_heal_dealt", "data"), &Entity::creceiveon_heal_dealt); //Properties ClassDB::bind_method(D_METHOD("get_character_skeleton_path"), &Entity::get_character_skeleton_path); ClassDB::bind_method(D_METHOD("set_character_skeleton_path", "value"), &Entity::set_character_skeleton_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "character_skeleton_path"), "set_character_skeleton_path", "get_character_skeleton_path"); ClassDB::bind_method(D_METHOD("gets_character_class_id"), &Entity::gets_character_class_id); ClassDB::bind_method(D_METHOD("sets_character_class_id", "value"), &Entity::sets_character_class_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "characterclass_id"), "sets_character_class_id", "gets_character_class_id"); ClassDB::bind_method(D_METHOD("getc_character_class_id"), &Entity::getc_character_class_id); ClassDB::bind_method(D_METHOD("setc_character_class_id", "value"), &Entity::setc_character_class_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "character_class_id"), "setc_character_class_id", "getc_character_class_id"); ClassDB::bind_method(D_METHOD("gets_entity_type"), &Entity::gets_entity_type); ClassDB::bind_method(D_METHOD("sets_entity_type", "value"), &Entity::sets_entity_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "s_entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "sets_entity_type", "gets_entity_type"); ClassDB::bind_method(D_METHOD("getc_entity_type"), &Entity::getc_entity_type); ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "c_entity_type", PROPERTY_HINT_ENUM, "None, Player, AI, Mob"), "setc_entity_type", "getc_entity_type"); ClassDB::bind_method(D_METHOD("gets_player_name"), &Entity::gets_player_name); ClassDB::bind_method(D_METHOD("sets_player_name", "value"), &Entity::sets_player_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_player_name"), "sets_player_name", "gets_player_name"); ClassDB::bind_method(D_METHOD("getc_player_name"), &Entity::getc_player_name); ClassDB::bind_method(D_METHOD("setc_player_name", "value"), &Entity::setc_player_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_player_name"), "setc_player_name", "getc_player_name"); ClassDB::bind_method(D_METHOD("gets_level"), &Entity::gets_level); ClassDB::bind_method(D_METHOD("sets_level", "value"), &Entity::sets_level); ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_level"), "sets_level", "gets_level"); ClassDB::bind_method(D_METHOD("getc_level"), &Entity::getc_level); ClassDB::bind_method(D_METHOD("setc_level", "value"), &Entity::setc_level); ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_level"), "setc_level", "getc_level"); ClassDB::bind_method(D_METHOD("gets_xp"), &Entity::gets_xp); ClassDB::bind_method(D_METHOD("sets_xp", "value"), &Entity::sets_xp); ADD_PROPERTY(PropertyInfo(Variant::STRING, "s_xp"), "sets_xp", "gets_xp"); ClassDB::bind_method(D_METHOD("getc_xp"), &Entity::getc_xp); ClassDB::bind_method(D_METHOD("setc_xp", "value"), &Entity::setc_xp); ADD_PROPERTY(PropertyInfo(Variant::STRING, "c_xp"), "setc_xp", "getc_xp"); ClassDB::bind_method(D_METHOD("gets_character_class"), &Entity::gets_character_class); ClassDB::bind_method(D_METHOD("sets_character_class", "value"), &Entity::sets_character_class); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "s_character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "sets_character_class", "gets_character_class"); ClassDB::bind_method(D_METHOD("getc_character_class"), &Entity::getc_character_class); ClassDB::bind_method(D_METHOD("setc_character_class", "value"), &Entity::setc_character_class); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "c_character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "setc_character_class", "getc_character_class"); ClassDB::bind_method(D_METHOD("initialize", "entity_create_info"), &Entity::initialize); ClassDB::bind_method(D_METHOD("get_health"), &Entity::get_health); ClassDB::bind_method(D_METHOD("get_mana"), &Entity::get_mana); ClassDB::bind_method(D_METHOD("get_rage"), &Entity::get_rage); ClassDB::bind_method(D_METHOD("get_energy"), &Entity::get_energy); ClassDB::bind_method(D_METHOD("get_speed"), &Entity::get_speed); ClassDB::bind_method(D_METHOD("get_gcd"), &Entity::get_gcd); ClassDB::bind_method(D_METHOD("get_melee_crit"), &Entity::get_melee_crit); ClassDB::bind_method(D_METHOD("get_melee_crit_bonus"), &Entity::get_melee_crit_bonus); ClassDB::bind_method(D_METHOD("get_spell_crit"), &Entity::get_spell_crit); ClassDB::bind_method(D_METHOD("get_spell_crit_bonus"), &Entity::get_spell_crit_bonus); ClassDB::bind_method(D_METHOD("get_block"), &Entity::get_block); ClassDB::bind_method(D_METHOD("get_parry"), &Entity::get_parry); ClassDB::bind_method(D_METHOD("get_damage_reduction"), &Entity::get_damage_reduction); ClassDB::bind_method(D_METHOD("get_melee_damage_reduction"), &Entity::get_melee_damage_reduction); ClassDB::bind_method(D_METHOD("get_spell_damage_reduction"), &Entity::get_spell_damage_reduction); ClassDB::bind_method(D_METHOD("get_damage_taken"), &Entity::get_damage_taken); ClassDB::bind_method(D_METHOD("get_melee_damage"), &Entity::get_melee_damage); ClassDB::bind_method(D_METHOD("get_spell_damage"), &Entity::get_spell_damage); ClassDB::bind_method(D_METHOD("get_stat_int", "index"), &Entity::get_stat_int); ClassDB::bind_method(D_METHOD("set_stat_int", "index", "entry"), &Entity::set_stat_int); ClassDB::bind_method(D_METHOD("get_stat_enum", "index"), &Entity::get_stat_enum); ClassDB::bind_method(D_METHOD("set_stat_enum", "stat_id", "entry"), &Entity::set_stat_enum); //Resources ClassDB::bind_method(D_METHOD("gets_resource", "index"), &Entity::gets_resource); ClassDB::bind_method(D_METHOD("adds_resource", "palyer_resource"), &Entity::adds_resource); ClassDB::bind_method(D_METHOD("gets_resource_count"), &Entity::gets_resource_count); ClassDB::bind_method(D_METHOD("removes_resource", "index"), &Entity::removes_resource); ClassDB::bind_method(D_METHOD("getc_resource", "index"), &Entity::getc_resource); ClassDB::bind_method(D_METHOD("addc_resource", "palyer_resource"), &Entity::addc_resource); ClassDB::bind_method(D_METHOD("getc_resource_count"), &Entity::getc_resource_count); ClassDB::bind_method(D_METHOD("removec_resource", "index"), &Entity::removec_resource); //GCD ADD_SIGNAL(MethodInfo("sgcd_started", PropertyInfo(Variant::REAL, "value"))); ADD_SIGNAL(MethodInfo("sgcd_finished", PropertyInfo(Variant::REAL, "value"))); ADD_SIGNAL(MethodInfo("cgcd_started", PropertyInfo(Variant::REAL, "value"))); ADD_SIGNAL(MethodInfo("cgcd_finished", PropertyInfo(Variant::REAL, "value"))); ClassDB::bind_method(D_METHOD("getc_has_global_cooldown"), &Entity::getc_has_global_cooldown); ClassDB::bind_method(D_METHOD("gets_has_global_cooldown"), &Entity::gets_has_global_cooldown); ClassDB::bind_method(D_METHOD("getc_global_cooldown"), &Entity::getc_global_cooldown); ClassDB::bind_method(D_METHOD("gets_global_cooldown"), &Entity::gets_global_cooldown); ClassDB::bind_method(D_METHOD("sstart_global_cooldown", "value"), &Entity::sstart_global_cooldown); ClassDB::bind_method(D_METHOD("cstart_global_cooldown", "value"), &Entity::cstart_global_cooldown); //States ADD_SIGNAL(MethodInfo("sstate_changed", PropertyInfo(Variant::INT, "value"))); ADD_SIGNAL(MethodInfo("cstate_changed", PropertyInfo(Variant::INT, "value"))); ClassDB::bind_method(D_METHOD("getc_state"), &Entity::getc_state); ClassDB::bind_method(D_METHOD("setc_state", "state"), &Entity::setc_state); ClassDB::bind_method(D_METHOD("gets_state"), &Entity::gets_state); ClassDB::bind_method(D_METHOD("sets_state", "state"), &Entity::sets_state); ClassDB::bind_method(D_METHOD("sadd_state_ref", "state_index"), &Entity::sadd_state_ref); ClassDB::bind_method(D_METHOD("sremove_state_ref", "state_index"), &Entity::sremove_state_ref); //Casting System ClassDB::bind_method(D_METHOD("gets_spell_cast_info"), &Entity::gets_spell_cast_info); ClassDB::bind_method(D_METHOD("sets_spell_cast_info", "value"), &Entity::sets_spell_cast_info); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"), "sets_spell_cast_info", "gets_spell_cast_info"); ClassDB::bind_method(D_METHOD("getc_spell_cast_info"), &Entity::getc_spell_cast_info); ClassDB::bind_method(D_METHOD("setc_spell_cast_info", "value"), &Entity::setc_spell_cast_info); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"), "setc_spell_cast_info", "getc_spell_cast_info"); ClassDB::bind_method(D_METHOD("sstart_casting", "info"), &Entity::sstart_casting); ClassDB::bind_method(D_METHOD("sfail_cast"), &Entity::sfail_cast); ClassDB::bind_method(D_METHOD("sdelay_cast"), &Entity::sdelay_cast); ClassDB::bind_method(D_METHOD("sfinish_cast"), &Entity::sfinish_cast); ClassDB::bind_method(D_METHOD("sinterrupt_cast"), &Entity::sinterrupt_cast); ClassDB::bind_method(D_METHOD("cstart_casting", "info"), &Entity::cstart_casting); ClassDB::bind_method(D_METHOD("cfail_cast"), &Entity::cfail_cast); ClassDB::bind_method(D_METHOD("cdelay_cast"), &Entity::cdelay_cast); ClassDB::bind_method(D_METHOD("cfinish_cast"), &Entity::cfinish_cast); ClassDB::bind_method(D_METHOD("cinterrupt_cast"), &Entity::cinterrupt_cast); //Cooldowns ADD_SIGNAL(MethodInfo("scooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); ADD_SIGNAL(MethodInfo("ccooldown_removed", PropertyInfo(Variant::INT, "spell_id"))); ClassDB::bind_method(D_METHOD("hass_cooldown", "spell_id"), &Entity::hass_cooldown); ClassDB::bind_method(D_METHOD("adds_cooldown", "spell_id", "value"), &Entity::adds_cooldown); ClassDB::bind_method(D_METHOD("removes_cooldown", "spell_id"), &Entity::removes_cooldown); ClassDB::bind_method(D_METHOD("gets_cooldown", "spell_id"), &Entity::gets_cooldown); ClassDB::bind_method(D_METHOD("gets_cooldown_index", "index"), &Entity::gets_cooldown_index); ClassDB::bind_method(D_METHOD("gets_cooldown_count"), &Entity::gets_cooldown_count); ClassDB::bind_method(D_METHOD("hasc_cooldown", "spell_id"), &Entity::hasc_cooldown); ClassDB::bind_method(D_METHOD("addc_cooldown", "spell_id", "value"), &Entity::addc_cooldown); ClassDB::bind_method(D_METHOD("removec_cooldown", "spell_id"), &Entity::removec_cooldown); ClassDB::bind_method(D_METHOD("getc_cooldown", "spell_id"), &Entity::getc_cooldown); ClassDB::bind_method(D_METHOD("getc_cooldown_index", "index"), &Entity::getc_cooldown_index); ClassDB::bind_method(D_METHOD("getc_cooldown_count"), &Entity::getc_cooldown_count); //Category Cooldowns ADD_SIGNAL(MethodInfo("scategory_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); ADD_SIGNAL(MethodInfo("ccategory_cooldown_removed", PropertyInfo(Variant::INT, "category_id"))); ClassDB::bind_method(D_METHOD("hass_category_cooldown", "category_id"), &Entity::hass_category_cooldown); ClassDB::bind_method(D_METHOD("adds_category_cooldown", "category_id", "value"), &Entity::adds_category_cooldown); ClassDB::bind_method(D_METHOD("removes_category_cooldown", "category_id"), &Entity::removes_category_cooldown); ClassDB::bind_method(D_METHOD("gets_category_cooldown", "category_id"), &Entity::gets_category_cooldown); ClassDB::bind_method(D_METHOD("gets_category_cooldown_index", "index"), &Entity::gets_category_cooldown_index); ClassDB::bind_method(D_METHOD("gets_category_cooldown_count"), &Entity::gets_category_cooldown_count); ClassDB::bind_method(D_METHOD("hasc_category_cooldown", "category_id"), &Entity::hasc_category_cooldown); ClassDB::bind_method(D_METHOD("addc_category_cooldown", "category_id", "value"), &Entity::addc_category_cooldown); ClassDB::bind_method(D_METHOD("removec_category_cooldown", "category_id"), &Entity::removec_category_cooldown); ClassDB::bind_method(D_METHOD("getc_category_cooldown", "category_id"), &Entity::getc_category_cooldown); ClassDB::bind_method(D_METHOD("getc_category_cooldown_index", "index"), &Entity::getc_category_cooldown_index); ClassDB::bind_method(D_METHOD("getc_category_cooldown_count"), &Entity::getc_category_cooldown_count); //skeleton ClassDB::bind_method(D_METHOD("get_character_skeleton"), &Entity::get_character_skeleton); //// Targeting System //// ClassDB::bind_method(D_METHOD("gets_spell_target"), &Entity::gets_spell_target); ClassDB::bind_method(D_METHOD("sets_spell_target", "target"), &Entity::sets_spell_target); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sspell_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "sets_spell_target", "gets_spell_target"); ClassDB::bind_method(D_METHOD("crequest_target_change", "path"), &Entity::crequest_target_change); ClassDB::bind_method(D_METHOD("net_sets_target", "path"), &Entity::net_sets_target); ClassDB::bind_method(D_METHOD("net_setc_target", "path"), &Entity::net_setc_target); ClassDB::bind_method(D_METHOD("gets_target"), &Entity::gets_target); ClassDB::bind_method(D_METHOD("sets_target", "target"), &Entity::sets_target); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "starget", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "sets_target", "gets_target"); ClassDB::bind_method(D_METHOD("getc_target"), &Entity::getc_target); ClassDB::bind_method(D_METHOD("setc_target", "target"), &Entity::setc_target); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ctarget", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "setc_target", "getc_target"); //// Inventory System //// ADD_SIGNAL(MethodInfo("sitem_added", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"))); ADD_SIGNAL(MethodInfo("citem_added", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"))); ClassDB::bind_method(D_METHOD("gets_bag", "index"), &Entity::gets_bag); ClassDB::bind_method(D_METHOD("getc_bag", "index"), &Entity::getc_bag); BIND_ENUM_CONSTANT(BACKPACK_SIZE); BIND_ENUM_CONSTANT(MAX_BAG_SLOTS); }