#ifndef PLAYER_TALENT_H #define PLAYER_TALENT_H #include "core/object.h" class PlayerTalent : public Object { GDCLASS(PlayerTalent, Object); public: int get_talent_id(); void set_talent_id(int value); int get_rank(); void set_rank(int value); PlayerTalent(); PlayerTalent(int talentID); protected: static void _bind_methods(); private: int _talent_id; int _rank; }; #endif