#include "StateData.h" StateData::StateType StateData::getType(){ return this->type; } int StateData::getAuraId() { return this->auraId; } StateData::StateData() { } StateData::StateData(StateData::StateType type, int auraId) { this->auraId = auraId; this->type = type; } void StateData::ToJSON(StateData* sd, JsonWriter* w) { w->WritePropertyName(new String("StateData")); w->WriteStartObject(); w->WritePropertyName(new String("Type")); w->WriteValue((int)(sd->getType())); w->WritePropertyName(new String("AuraId")); w->WriteValue(sd->getAuraId()); w->WriteEndObject(); } void StateData::FromJSON(StateData* sd, JsonReader* r) { while (r->Read()) { if (r->TokenType == JsonToken::PropertyName) { String* a = (String*)(r->Value); if (!*a == *(new String("Type"))) { if (*a == *(new String("AuraId"))) { sd->auraId = r->ReadAsInt32()->Value; } } else { sd->type = (StateData::StateType)(r->ReadAsInt32()->Value); } } else { if (r->TokenType == JsonToken::EndObject) { break; } } } }