#pragma once #include using namespace System; namespace BS { namespace Player { class PlayerResource : public abstract virtual Object { private: bool dirty; public: int getCurrent(); public: void setCurrent(int value); public: int getMax(); public: void setMax(int value); public: bool getDirty(); public: void setDirty(bool value); public: virtual int Current_var; public: virtual int Max_var; public: PlayerResource(); }; } }