#include "SSendSentCraftMaterialsMsg.h" namespace BS { namespace Networking { void SSendSentCraftMaterialsMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1053); buf->WriteString(this->Materials); } void SSendSentCraftMaterialsMsg::Deserialize(SerializationBuffer* buf) { this->Materials = buf->ReadString(); } SSendSentCraftMaterialsMsg::SSendSentCraftMaterialsMsg() { } String* SSendSentCraftMaterialsMsg::ToString() { return new String(CURRENT_TYPE); } } }