#include "CSpellCastEventSuccessMsg.h" namespace BS { namespace Networking { void CSpellCastEventSuccessMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1018); buf->WriteUInt(this->Guid); buf->WriteInt(this->SpellId); } void CSpellCastEventSuccessMsg::Deserialize(SerializationBuffer* buf) { this->Guid = buf->ReadUInt(); this->SpellId = buf->ReadInt(); } CSpellCastEventSuccessMsg::CSpellCastEventSuccessMsg() { } String* CSpellCastEventSuccessMsg::ToString() { return new String(CURRENT_TYPE); } } }