#include "CRefreshCasterAuraMsg.h" namespace BS { namespace Networking { void CRefreshCasterAuraMsg::Serialize(SerializationBuffer* buf){ buf->SeekZero(); buf->WriteInt(1031); buf->WriteUInt(this->Guid); buf->WriteUInt(this->CasterGuid); buf->WriteInt(this->AuraId); buf->WriteFloat(this->Time); } void CRefreshCasterAuraMsg::Deserialize(SerializationBuffer* buf) { this->Guid = buf->ReadUInt(); this->CasterGuid = buf->ReadUInt(); this->AuraId = buf->ReadInt(); this->Time = buf->ReadFloat(); } CRefreshCasterAuraMsg::CRefreshCasterAuraMsg() { } String* CRefreshCasterAuraMsg::ToString() { return new String(CURRENT_TYPE); } } }