#include "data_manager.h" #include "spell.h" #include "aura.h" #include "character.h" #include "craft_data_attribute.h" DataManager *DataManager::instance; DataManager *DataManager::get_instance() { return instance; } void DataManager::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (get_automatic_load()) { load_all(); } } break; case NOTIFICATION_EXIT_TREE: { } break; } } Ref DataManager::get_character_class(int class_id) { ERR_FAIL_COND_V(!_character_class_map->has(class_id), Ref(NULL)); return _character_class_map->get(class_id); } Ref DataManager::get_character_class_index(int index) { ERR_FAIL_INDEX_V(index, _character_classes->size(), Ref(NULL)); return _character_classes->get(index); } int DataManager::get_character_class_count() { return _character_classes->size(); } void DataManager::add_character_class(Ref cls) { ERR_FAIL_COND(!cls.is_valid()); _character_classes->push_back(cls); _character_class_map->set(cls->get_id(), cls); } Ref DataManager::get_spell(int spell_id) { ERR_FAIL_COND_V(!_spell_map->has(spell_id), Ref(NULL)); return _spell_map->get(spell_id); } Ref DataManager::get_spell_index(int index) { ERR_FAIL_INDEX_V(index, _spells->size(), Ref(NULL)); return _spells->get(index); } int DataManager::get_spell_count() { return _spells->size(); } void DataManager::add_spell(Ref spell) { ERR_FAIL_COND(!spell.is_valid()); _spells->push_back(spell); _spell_map->set(spell->get_spell_id(), spell); } void DataManager::add_aura(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); _auras->push_back(aura); _aura_map->set(aura->get_id(), aura); } Ref DataManager::get_aura(int aura_id) { ERR_FAIL_COND_V(!_aura_map->has(aura_id), Ref(NULL)); return _aura_map->get(aura_id); } Ref DataManager::get_aura_index(int index) { ERR_FAIL_INDEX_V(index, _auras->size(), Ref(NULL)); return _auras->get(index); } int DataManager::get_aura_count() { return _auras->size(); } void DataManager::add_craft_data(Ref cda) { ERR_FAIL_COND(!cda.is_valid()); _craft_datas->push_back(cda); _craft_data_map->set(cda->get_id(), cda); } Ref DataManager::get_craft_data(int craft_id) { ERR_FAIL_COND_V(!_craft_data_map->has(craft_id), Ref(NULL)); return _craft_data_map->get(craft_id); } Ref DataManager::get_craft_data_index(int index) { ERR_FAIL_INDEX_V(index, _craft_datas->size(), Ref(NULL)); return _craft_datas->get(index); } int DataManager::get_craft_data_count() { return _craft_datas->size(); } void DataManager::add_item_template(Ref cda) { ERR_FAIL_COND(!cda.is_valid()); _craft_datas->push_back(cda); _craft_data_map->set(cda->get_id(), cda); } Ref DataManager::get_item_template(int item_id) { ERR_FAIL_COND_V(!_craft_data_map->has(item_id), Ref(NULL)); return _item_template_map->get(item_id); } Ref DataManager::get_item_template_index(int index) { ERR_FAIL_INDEX_V(index, _craft_datas->size(), Ref(NULL)); return _item_templates->get(index); } int DataManager::get_item_template_count() { return _item_templates->size(); } void DataManager::load_all() { load_spells(); load_auras(); load_characters(); load_craft_datas(); load_item_templates(); } void DataManager::load_spells() { _Directory dir; ERR_FAIL_COND(_spells_folder.ends_with("/")); if (dir.open(_spells_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _spells_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "Spell"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref spell = s; ERR_CONTINUE(!spell.is_valid()); add_spell(spell); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_auras() { _Directory dir; ERR_FAIL_COND(_auras_folder.ends_with("/")); if (dir.open(_auras_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _auras_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "Aura"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref aura = s; ERR_CONTINUE(!aura.is_valid()); add_aura(aura); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_characters() { _Directory dir; ERR_FAIL_COND(_character_classes_folder.ends_with("/")); if (dir.open(_character_classes_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _character_classes_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "CharacterClass"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref cls = s; ERR_CONTINUE(!cls.is_valid()); add_character_class(cls); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_craft_datas() { _Directory dir; ERR_FAIL_COND(_craft_data_folder.ends_with("/")); if (dir.open(_craft_data_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _craft_data_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "CraftDataAttribute"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref cda = s; ERR_CONTINUE(!cda.is_valid()); add_craft_data(cda); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_item_templates() { _Directory dir; ERR_FAIL_COND(_item_template_folder.ends_with("/")); if (dir.open(_item_template_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _item_template_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "ItemTemplate"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref it = s; ERR_CONTINUE(!it.is_valid()); add_item_template(it); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::list_characters() { for (int i = 0; i < _character_classes->size(); ++i) { print_error(itos(i) + ": " + _character_classes->get(i)->get_character_class_name()); } } void DataManager::list_spells() { for (int i = 0; i < _spells->size(); ++i) { print_error(itos(i) + ": " + _spells->get(i)->get_spell_name()); } } void DataManager::list_auras() { for (int i = 0; i < _auras->size(); ++i) { print_error(itos(i) + ": " + _auras->get(i)->get_aura_name()); } } void DataManager::list_craft_data() { for (int i = 0; i < _craft_datas->size(); ++i) { print_error(itos(i) + ": " + _craft_datas->get(i)->get_name()); } } void DataManager::list_item_templates() { for (int i = 0; i < _item_templates->size(); ++i) { print_error(itos(i) + ": " + _item_templates->get(i)->get_name()); } } void DataManager::_bind_methods() { ClassDB::bind_method(D_METHOD("get_automatic_load"), &DataManager::get_automatic_load); ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &DataManager::set_automatic_load); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load"); ClassDB::bind_method(D_METHOD("load_all"), &DataManager::load_all); ClassDB::bind_method(D_METHOD("load_spells"), &DataManager::load_spells); ClassDB::bind_method(D_METHOD("load_characters"), &DataManager::load_characters); ClassDB::bind_method(D_METHOD("load_craft_datas"), &DataManager::load_craft_datas); //CharacterClass ClassDB::bind_method(D_METHOD("get_character_classes_folder"), &DataManager::get_character_classes_folder); ClassDB::bind_method(D_METHOD("set_character_classes_folder", "folder"), &DataManager::set_character_classes_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "character_classes_folder"), "set_character_classes_folder", "get_character_classes_folder"); ClassDB::bind_method(D_METHOD("add_character_class", "cls"), &DataManager::add_character_class); ClassDB::bind_method(D_METHOD("get_character_class", "class_id"), &DataManager::get_character_class); ClassDB::bind_method(D_METHOD("get_character_class_index", "index"), &DataManager::get_character_class_index); ClassDB::bind_method(D_METHOD("get_character_class_count"), &DataManager::get_character_class_count); //Spell ClassDB::bind_method(D_METHOD("get_spells_folder"), &DataManager::get_spells_folder); ClassDB::bind_method(D_METHOD("set_spells_folder", "folder"), &DataManager::set_spells_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "spells_folder"), "set_spells_folder", "get_spells_folder"); ClassDB::bind_method(D_METHOD("add_spell", "spell"), &DataManager::add_spell); ClassDB::bind_method(D_METHOD("get_spell", "spell_id"), &DataManager::get_spell); ClassDB::bind_method(D_METHOD("get_spell_index", "index"), &DataManager::get_spell_index); ClassDB::bind_method(D_METHOD("get_spell_count"), &DataManager::get_spell_count); //Aura ClassDB::bind_method(D_METHOD("get_auras_folder"), &DataManager::get_auras_folder); ClassDB::bind_method(D_METHOD("set_auras_folder", "folder"), &DataManager::set_auras_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "auras_folder"), "set_auras_folder", "get_auras_folder"); ClassDB::bind_method(D_METHOD("add_aura", "spell"), &DataManager::add_aura); ClassDB::bind_method(D_METHOD("get_aura", "id"), &DataManager::get_aura); ClassDB::bind_method(D_METHOD("get_aura_index", "index"), &DataManager::get_aura_index); ClassDB::bind_method(D_METHOD("get_aura_count"), &DataManager::get_aura_count); //Craft Data ClassDB::bind_method(D_METHOD("get_craft_data_folder"), &DataManager::get_craft_data_folder); ClassDB::bind_method(D_METHOD("set_craft_data_folder", "folder"), &DataManager::set_craft_data_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "craft_data_folder"), "set_craft_data_folder", "get_craft_data_folder"); ClassDB::bind_method(D_METHOD("add_craft_data", "craft_data"), &DataManager::add_craft_data); ClassDB::bind_method(D_METHOD("get_craft_data", "craft_data_id"), &DataManager::get_craft_data); ClassDB::bind_method(D_METHOD("get_craft_data_index", "index"), &DataManager::get_craft_data_index); ClassDB::bind_method(D_METHOD("get_craft_data_count"), &DataManager::get_craft_data_count); //Item Templates ClassDB::bind_method(D_METHOD("get_item_template_folder"), &DataManager::get_item_template_folder); ClassDB::bind_method(D_METHOD("set_item_template_folder", "folder"), &DataManager::set_item_template_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "item_template_folder"), "set_item_template_folder", "get_item_template_folder"); ClassDB::bind_method(D_METHOD("add_item_template", "item_template"), &DataManager::add_item_template); ClassDB::bind_method(D_METHOD("get_item_template", "item_template_id"), &DataManager::get_item_template); ClassDB::bind_method(D_METHOD("get_item_template_index", "index"), &DataManager::get_item_template_index); ClassDB::bind_method(D_METHOD("get_item_template_count"), &DataManager::get_item_template_count); //tests ClassDB::bind_method(D_METHOD("list_spells"), &DataManager::list_spells); ClassDB::bind_method(D_METHOD("list_characters"), &DataManager::list_characters); ClassDB::bind_method(D_METHOD("list_auras"), &DataManager::list_auras); ClassDB::bind_method(D_METHOD("list_craft_data"), &DataManager::list_craft_data); ClassDB::bind_method(D_METHOD("list_item_templates"), &DataManager::list_item_templates); } DataManager::DataManager() { instance = this; _character_classes = memnew(Vector >()); _character_class_map = memnew(CharacterClassHashMap()); _spells = memnew(Vector >()); _spell_map = memnew(SpellHashMap()); _auras = memnew(Vector >()); _aura_map = memnew(AuraHashMap()); _craft_datas = memnew(Vector >()); _craft_data_map = memnew(CraftDataHashMap()); _item_templates = memnew(Vector >()); _item_template_map = memnew(ItemTemplateHashMap()); _automatic_load = true; } DataManager::~DataManager() { instance = NULL; _character_classes->clear(); _character_class_map->clear(); _spells->clear(); _spell_map->clear(); _auras->clear(); _aura_map->clear(); _craft_datas->clear(); _craft_data_map->clear(); //_spell_scripts->clear(); //_spell_script_map->clear(); memdelete(_character_classes); memdelete(_character_class_map); memdelete(_spells); memdelete(_spell_map); memdelete(_auras); memdelete(_aura_map); memdelete(_craft_datas); memdelete(_craft_data_map); memdelete(_item_templates); memdelete(_item_template_map); }