#ifndef LOOT_DATA_ATTRIBUTE_H #define LOOT_DATA_ATTRIBUTE_H #include "LootDataAttribute.h" #include "LootDataAttributeHelper.h" class LootDataAttribute { private: int minNum; int maxNum; List_T* data; public: class <>c : public virtual Object { public: static LootDataAttribute::<>c* <>9 = new LootDataAttribute::<>c(); public: static Comparison_T* <>9__12_0; public: int b__12_0(LootDataAttributeHelper* a, LootDataAttributeHelper* b) { if (a->getPercent() == b->getPercent()) { return 0; } if (a->getPercent() > b->getPercent()) { return 1; } return -1; } }; int getMinNum(); void setMinNum(int value); int getMaxNum(); void setMaxNum(int value); List_T* getData(); void setData(List_T* value); void Set(int minNum, int maxNum); LootDataAttribute(); }; #endif