#include "item_visual_entry.h" ItemEnums::EntityTextureLayers ItemVisualEntry::get_override_layer() { return _override_layer; } void ItemVisualEntry::set_override_layer(ItemEnums::EntityTextureLayers layer) { _override_layer = layer; } #ifdef MESH_DATA_RESOURCE_PRESENT Ref ItemVisualEntry::get_mesh(int index) { return _mesh[index]; } void ItemVisualEntry::set_mesh(int index, Ref mesh) { _mesh[index] = mesh; } #endif Ref ItemVisualEntry::get_texture(int index) { return _texture[index]; } void ItemVisualEntry::set_texture(int index, Ref texture) { _texture[index] = texture; } Color ItemVisualEntry::get_color() { return _color; } void ItemVisualEntry::set_color(Color color) { _color = color; } Ref ItemVisualEntry::get_effect() { return _effect; } void ItemVisualEntry::set_effect(Ref effect) { _effect = effect; } Vector3 ItemVisualEntry::get_effect_offset(int index) { return _effect_offset[index]; } void ItemVisualEntry::set_effect_offset(int index, Vector3 offset) { _effect_offset[index] = offset; } ItemVisualEntry::ItemVisualEntry() { _override_layer = ItemEnums::ENTITY_TEXTURE_LAYER_NONE; _color = Color(1, 1, 1, 1); } ItemVisualEntry::~ItemVisualEntry() { for (int i = 0; i < EntityEnums::GENDER_COUNT; ++i) { #ifdef MESH_DATA_RESOURCE_PRESENT _mesh[i].unref(); #endif _texture[i].unref(); } _effect.unref(); } void ItemVisualEntry::_bind_methods() { ClassDB::bind_method(D_METHOD("get_override_layer"), &ItemVisualEntry::get_override_layer); ClassDB::bind_method(D_METHOD("set_override_layer", "value"), &ItemVisualEntry::set_override_layer); ADD_PROPERTY(PropertyInfo(Variant::INT, "override_layer", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ENTITY_TEXTURE_LAYERS), "set_override_layer", "get_override_layer"); #ifdef MESH_DATA_RESOURCE_PRESENT ClassDB::bind_method(D_METHOD("get_mesh", "index"), &ItemVisualEntry::get_mesh); ClassDB::bind_method(D_METHOD("set_mesh", "index", "value"), &ItemVisualEntry::set_mesh); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_male", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_MALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "mesh_female", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh", EntityEnums::GENDER_FEMALE); #endif ClassDB::bind_method(D_METHOD("get_texture", "index"), &ItemVisualEntry::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "index", "value"), &ItemVisualEntry::set_texture); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_male", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_MALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_female", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", EntityEnums::GENDER_FEMALE); ClassDB::bind_method(D_METHOD("get_color"), &ItemVisualEntry::get_color); ClassDB::bind_method(D_METHOD("set_color", "value"), &ItemVisualEntry::set_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ClassDB::bind_method(D_METHOD("get_effect"), &ItemVisualEntry::get_effect); ClassDB::bind_method(D_METHOD("set_effect", "value"), &ItemVisualEntry::set_effect); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_male", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect"); ClassDB::bind_method(D_METHOD("get_effect_offset", "index"), &ItemVisualEntry::get_effect_offset); ClassDB::bind_method(D_METHOD("set_effect_offset", "index", "value"), &ItemVisualEntry::set_effect_offset); ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_male"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_MALE); ADD_PROPERTYI(PropertyInfo(Variant::VECTOR3, "effect_offset_female"), "set_effect_offset", "get_effect_offset", EntityEnums::GENDER_FEMALE); }