#ifndef ENTITY_RESOURCE_DATA_H #define ENTITY_RESOURCE_DATA_H #include "core/resource.h" #include "core/ustring.h" class EntityResource; class EntityResourceData : public Resource { GDCLASS(EntityResourceData, Resource); public: int get_id(); void set_id(int value); String get_text_description(); void set_text_description(String value); Ref get_entity_resource_instance(); EntityResourceData(); protected: static void _bind_methods(); private: int _id; String _text_description; }; #endif