/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "entity_enums.h" const String EntityEnums::BINDING_STRING_ENTITY_PLAYER_TYPES = "None,Player,Networked,AI,Display"; const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None,Creature,Totem,Idol,Humanoid,Mechanical,Beast,Dragonkin,Elemental,Ghost,Energy,Anomaly,Demon,Object"; const String EntityEnums::BINDING_STRING_ENTITY_CONTOLLER = "None,Player,AI"; const String EntityEnums::BINDING_STRING_ENTITY_FLAGS = "Untargetable,Hidden,Interactable,Hostile"; const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None,Stun,Root,Frozen,Silenced,Disoriented,Feared,Burning,Cold,Cursed,Pacified"; const String EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS = "Root,Pelvis,Spine,Spine 1,Spine 2,Neck,Head,Left Clavicle,Left upper Arm,Left Forearm,Left Hand,Left Thumb Base,Left Thumb End,Left Fingers Base,Left Fingers End,Right Clavicle,Right upper Arm,Right Forearm,Right Hand,Right Thumb Base,Right Thumb End,Right Fingers Base,Right Fingers End,Left Thigh,Left Calf,Left Foot,Right Thigh,Right Calf,Right Foot"; const String EntityEnums::BINDING_STRING_AI_STATES = "Off,Rest,Patrol,Follow Path,Regenerate,Attack,Pet Follow,Pet Stop,Pet Attack"; const String EntityEnums::BINDING_STRING_ENTITY_IMMUNITY_FLAGS = "Stun,Root,Freeze,Silence,Disorient,Fear,Burning,Cold,Pacify,Magic,Poison,Physical,Curse,Bleed,Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos,Slow,Crit,AOE,Damage,Fall Damage,Projectile,Debuff,Attacks"; const String EntityEnums::BINDING_STRING_ENTITY_RELATION_TYPE = "Neutral,Friendly,Hostile"; const String EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE = "Normal,Speak,Loot,Use,None"; const String EntityEnums::BINDING_STRING_ENTITY_PLAYSTYLE_TYPE = "Melee,Spell,Hybrid,None"; const String EntityEnums::BINDING_STRING_ENTITY_GENDER = "Male,Female"; const String EntityEnums::BINDING_STRING_ENTITY_WINDOWS = "Loot,Container,Vendor,Trainer"; void EntityEnums::_bind_methods() { BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_NONE); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_PLAYER); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_NETWORKED); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_AI); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_DISPLAY); BIND_ENUM_CONSTANT(ENITIY_TYPE_NONE); BIND_ENUM_CONSTANT(ENITIY_TYPE_CREATURE); BIND_ENUM_CONSTANT(ENITIY_TYPE_TOTEM); BIND_ENUM_CONSTANT(ENITIY_TYPE_IDOL); BIND_ENUM_CONSTANT(ENITIY_TYPE_HUMANOID); BIND_ENUM_CONSTANT(ENITIY_TYPE_MECHANICAL); BIND_ENUM_CONSTANT(ENITIY_TYPE_BEAST); BIND_ENUM_CONSTANT(ENITIY_TYPE_DRAGONKIN); BIND_ENUM_CONSTANT(ENITIY_TYPE_ELEMENTAL); BIND_ENUM_CONSTANT(ENITIY_TYPE_GHOST); BIND_ENUM_CONSTANT(ENITIY_TYPE_ENERGY); BIND_ENUM_CONSTANT(ENITIY_TYPE_ANOMALY); BIND_ENUM_CONSTANT(ENITIY_TYPE_DEMON); BIND_ENUM_CONSTANT(ENITIY_TYPE_OBJECT); BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_NONE); BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_PLAYER); BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_AI); BIND_ENUM_CONSTANT(ENITIY_FLAGS_NONE); BIND_ENUM_CONSTANT(ENTITY_FLAGS_UNTARGETALBE); BIND_ENUM_CONSTANT(ENTITY_FLAGS_HIDDEN); BIND_ENUM_CONSTANT(ENTITY_FLAGS_INTERACTABLE); BIND_ENUM_CONSTANT(ENTITY_FLAGS_HOSTILE); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_NONE); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_STUN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_ROOT); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_FROZEN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_SILENCED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_DISORIENTED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_FEARED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_BURNING); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_COLD); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_CURSED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_PACIFIED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_NONE); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_STUN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_ROOT); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_FROZEN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_SILENCED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_DISORIENTED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_FEARED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_BURNING); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_COLD); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_CURSED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_PACIFIED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_MAX); BIND_ENUM_CONSTANT(SKELETON_POINT_ROOT); BIND_ENUM_CONSTANT(SKELETON_POINT_PELVIS); BIND_ENUM_CONSTANT(SKELETON_POINT_SPINE); BIND_ENUM_CONSTANT(SKELETON_POINT_SPINE_1); BIND_ENUM_CONSTANT(SKELETON_POINT_SPINE_2); BIND_ENUM_CONSTANT(SKELETON_POINT_NECK); BIND_ENUM_CONSTANT(SKELETON_POINT_HEAD); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_CLAVICLE); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_UPPER_ARM); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FOREARM); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_HAND); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_THUMB_BASE); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_THUMB_END); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FINGERS_BASE); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FINGERS_END); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_CLAVICLE); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_UPPER_ARM); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FOREARM); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_HAND); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_THUMB_BASE); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_THUMB_END); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FINGERS_BASE); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FINGERS_END); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_THIGH); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_CALF); BIND_ENUM_CONSTANT(SKELETON_POINT_LEFT_FOOT); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_THIGH); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_CALF); BIND_ENUM_CONSTANT(SKELETON_POINT_RIGHT_FOOT); BIND_CONSTANT(SKELETON_POINTS_MAX); BIND_ENUM_CONSTANT(AI_STATE_OFF); BIND_ENUM_CONSTANT(AI_STATE_REST); BIND_ENUM_CONSTANT(AI_STATE_PATROL); BIND_ENUM_CONSTANT(AI_STATE_FOLLOW_PATH); BIND_ENUM_CONSTANT(AI_STATE_REGENERATE); BIND_ENUM_CONSTANT(AI_STATE_ATTACK); BIND_ENUM_CONSTANT(AI_STATE_PET_FOLLOW); BIND_ENUM_CONSTANT(AI_STATE_PET_STOP); BIND_ENUM_CONSTANT(AI_STATE_PET_ATTACK); BIND_CONSTANT(AI_STATE_MAX); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_NONE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_STUN); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_ROOT); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FREEZE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SILENCE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DISORIENT); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FEAR); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_BURNING); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_COLD); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PACIFY); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_MAGIC); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_POISON); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PHYSICAL); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CURSE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_BLEED); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_MELEE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_HOLY); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SHADOW); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_NATURE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FIRE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FROST); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_LIGHTNING); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CHAOS); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SLOW); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CRIT); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_AOE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DAMAGE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FALL_DAMAGE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PROJECTILE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DEBUFF); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_ATTACKS); BIND_ENUM_CONSTANT(ENTITY_RELATION_TYPE_NEUTRAL); BIND_ENUM_CONSTANT(ENTITY_RELATION_TYPE_FRIENDLY); BIND_ENUM_CONSTANT(ENTITY_RELATION_TYPE_HOSTILE); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_NORMAL); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_SPEAK); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_LOOT); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_USE); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_NONE); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_MELEE); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_SPELL); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_HYBRID); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_NONE); BIND_ENUM_CONSTANT(GENDER_MALE); BIND_ENUM_CONSTANT(GENDER_FEMALE); BIND_ENUM_CONSTANT(ENTITY_WINDOW_LOOT); BIND_ENUM_CONSTANT(ENTITY_WINDOW_CONTAINER); BIND_ENUM_CONSTANT(ENTITY_WINDOW_VENDOR); BIND_ENUM_CONSTANT(ENTITY_WINDOW_TRAINER); BIND_CONSTANT(GENDER_COUNT); BIND_CONSTANT(MAX_CHARACTER_LEVEL); BIND_CONSTANT(MAX_CLASS_LEVEL); BIND_CONSTANT(BASE_XP); }