#include "data_manager.h" #include "aura.h" #include "character_class.h" #include "craft_data_attribute.h" #include "spell.h" #include "talent.h" #include "mob_data.h" #include "player_character_data.h" DataManager *DataManager::instance; DataManager *DataManager::get_instance() { return instance; } void DataManager::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (get_automatic_load()) { load_all(); } } break; case NOTIFICATION_EXIT_TREE: { } break; } } String DataManager::get_character_classes_folder() { return _character_classes_folder; } void DataManager::set_character_classes_folder(String folder) { _character_classes_folder = folder; } Vector > *DataManager::get_character_classes() { return &_character_classes; } Ref DataManager::get_character_class(int class_id) { ERR_FAIL_COND_V(!_character_class_map.has(class_id), Ref(NULL)); return _character_class_map.get(class_id); } Ref DataManager::get_character_class_index(int index) { ERR_FAIL_INDEX_V(index, _character_classes.size(), Ref(NULL)); return _character_classes.get(index); } int DataManager::get_character_class_count() { return _character_classes.size(); } void DataManager::add_character_class(Ref cls) { ERR_FAIL_COND(!cls.is_valid()); _character_classes.push_back(cls); _character_class_map.set(cls->get_id(), cls); } String DataManager::get_spells_folder() { return _spells_folder; } void DataManager::set_spells_folder(String folder) { _spells_folder = folder; } Vector > *DataManager::get_spells() { return &_spells; } Ref DataManager::get_spell(int spell_id) { ERR_FAIL_COND_V(!_spell_map.has(spell_id), Ref(NULL)); return _spell_map.get(spell_id); } Ref DataManager::get_spell_index(int index) { ERR_FAIL_INDEX_V(index, _spells.size(), Ref(NULL)); return _spells.get(index); } int DataManager::get_spell_count() { return _spells.size(); } void DataManager::add_spell(Ref spell) { ERR_FAIL_COND(!spell.is_valid()); _spells.push_back(spell); _spell_map.set(spell->get_spell_id(), spell); } void DataManager::add_aura(Ref aura) { ERR_FAIL_COND(!aura.is_valid()); _auras.push_back(aura); _aura_map.set(aura->get_id(), aura); } String DataManager::get_auras_folder() { return _auras_folder; } void DataManager::set_auras_folder(String folder) { _auras_folder = folder; } Vector > *DataManager::get_auras() { return &_auras; } Ref DataManager::get_aura(int aura_id) { ERR_FAIL_COND_V(!_aura_map.has(aura_id), Ref(NULL)); return _aura_map.get(aura_id); } Ref DataManager::get_aura_index(int index) { ERR_FAIL_INDEX_V(index, _auras.size(), Ref(NULL)); return _auras.get(index); } int DataManager::get_aura_count() { return _auras.size(); } //Talents void DataManager::add_talent(Ref talent) { ERR_FAIL_COND(!talent.is_valid()); _talents.push_back(talent); _talent_map.set(talent->get_id(), talent); } String DataManager::get_talents_folder() { return _talents_folder; } void DataManager::set_talents_folder(String folder) { _talents_folder = folder; } Vector > *DataManager::get_talents() { return &_talents; } Ref DataManager::get_talent(int talent_id) { ERR_FAIL_COND_V(!_talent_map.has(talent_id), Ref(NULL)); return _talent_map.get(talent_id); } Ref DataManager::get_talent_index(int index) { ERR_FAIL_INDEX_V(index, _talents.size(), Ref(NULL)); return _talents.get(index); } int DataManager::get_talent_count() { return _talents.size(); } //Craft Data void DataManager::add_craft_data(Ref cda) { ERR_FAIL_COND(!cda.is_valid()); _craft_datas.push_back(cda); _craft_data_map.set(cda->get_id(), cda); } String DataManager::get_craft_data_folder() { return _craft_data_folder; } void DataManager::set_craft_data_folder(String folder) { _craft_data_folder = folder; } Vector > *DataManager::get_craft_datas() { return &_craft_datas; } Ref DataManager::get_craft_data(int craft_id) { ERR_FAIL_COND_V(!_craft_data_map.has(craft_id), Ref(NULL)); return _craft_data_map.get(craft_id); } Ref DataManager::get_craft_data_index(int index) { ERR_FAIL_INDEX_V(index, _craft_datas.size(), Ref(NULL)); return _craft_datas.get(index); } int DataManager::get_craft_data_count() { return _craft_datas.size(); } String DataManager::get_item_template_folder() { return _item_template_folder; } void DataManager::set_item_template_folder(String folder) { _item_template_folder = folder; } Vector > *DataManager::get_item_templates() { return &_item_templates; } void DataManager::add_item_template(Ref cda) { ERR_FAIL_COND(!cda.is_valid()); _item_templates.push_back(cda); _item_template_map.set(cda->get_id(), cda); } Ref DataManager::get_item_template(int item_id) { ERR_FAIL_COND_V(!_item_template_map.has(item_id), Ref(NULL)); return _item_template_map.get(item_id); } Ref DataManager::get_item_template_index(int index) { ERR_FAIL_INDEX_V(index, _item_templates.size(), Ref(NULL)); return _item_templates.get(index); } int DataManager::get_item_template_count() { return _item_templates.size(); } String DataManager::get_mob_data_folder() { return _mob_data_folder; } void DataManager::set_mob_data_folder(String folder) { _mob_data_folder = folder; } Vector > *DataManager::get_mob_datas() { return &_mob_datas; } void DataManager::add_mob_data(Ref cda) { ERR_FAIL_COND(!cda.is_valid()); _mob_datas.push_back(cda); _mob_data_map.set(cda->get_id(), cda); } Ref DataManager::get_mob_data(int item_id) { ERR_FAIL_COND_V(!_mob_data_map.has(item_id), Ref(NULL)); return _mob_data_map.get(item_id); } Ref DataManager::get_mob_data_index(int index) { ERR_FAIL_INDEX_V(index, _mob_datas.size(), Ref(NULL)); return _mob_datas.get(index); } int DataManager::get_mob_data_count() { return _mob_datas.size(); } String DataManager::get_player_character_data_folder() { return _player_character_data_folder; } void DataManager::set_player_character_data_folder(String folder) { _player_character_data_folder = folder; } Vector > *DataManager::get_player_character_datas() { return &_player_character_datas; } void DataManager::add_player_character_data(Ref cda) { ERR_FAIL_COND(!cda.is_valid()); _player_character_datas.push_back(cda); _player_character_data_map.set(cda->get_id(), cda); } Ref DataManager::get_player_character_data(int item_id) { ERR_FAIL_COND_V(!_player_character_data_map.has(item_id), Ref(NULL)); return _player_character_data_map.get(item_id); } Ref DataManager::get_player_character_data_index(int index) { ERR_FAIL_INDEX_V(index, _player_character_datas.size(), Ref(NULL)); return _player_character_datas.get(index); } int DataManager::get_player_character_data_count() { return _player_character_datas.size(); } void DataManager::load_all() { load_spells(); load_auras(); load_talents(); load_characters(); load_craft_datas(); load_item_templates(); load_mob_datas(); load_player_character_datas(); } void DataManager::load_spells() { _Directory dir; ERR_FAIL_COND(_spells_folder.ends_with("/")); if (dir.open(_spells_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _spells_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "Spell"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref spell = s; ERR_CONTINUE(!spell.is_valid()); add_spell(spell); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_auras() { _Directory dir; ERR_FAIL_COND(_auras_folder.ends_with("/")); if (dir.open(_auras_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _auras_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "Aura"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref aura = s; ERR_CONTINUE(!aura.is_valid()); add_aura(aura); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_talents() { _Directory dir; ERR_FAIL_COND(_talents_folder.ends_with("/")); if (dir.open(_talents_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _talents_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "Aura"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref talent = s; ERR_CONTINUE(!talent.is_valid()); add_talent(talent); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_characters() { _Directory dir; ERR_FAIL_COND(_character_classes_folder.ends_with("/")); if (dir.open(_character_classes_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _character_classes_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "CharacterClass"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref cls = s; ERR_CONTINUE(!cls.is_valid()); add_character_class(cls); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_craft_datas() { _Directory dir; ERR_FAIL_COND(_craft_data_folder.ends_with("/")); if (dir.open(_craft_data_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _craft_data_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "CraftDataAttribute"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref cda = s; ERR_CONTINUE(!cda.is_valid()); add_craft_data(cda); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_item_templates() { _Directory dir; ERR_FAIL_COND(_item_template_folder.ends_with("/")); if (dir.open(_item_template_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _item_template_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "ItemTemplate"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref it = s; ERR_CONTINUE(!it.is_valid()); add_item_template(it); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_mob_datas() { _Directory dir; ERR_FAIL_COND(_mob_data_folder.ends_with("/")); if (dir.open(_mob_data_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _mob_data_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "MobData"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref mob_data = s; ERR_CONTINUE(!mob_data.is_valid()); add_mob_data(mob_data); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::load_player_character_datas() { _Directory dir; ERR_FAIL_COND(_player_character_data_folder.ends_with("/")); if (dir.open(_player_character_data_folder) == OK) { dir.list_dir_begin(); String filename = dir.get_next(); while (filename != "") { if (!dir.current_is_dir()) { String path = _player_character_data_folder + "/" + filename; _ResourceLoader *rl = _ResourceLoader::get_singleton(); Ref resl = rl->load_interactive(path, "PlayerCharacterData"); resl->wait(); Ref s = resl->get_resource(); ERR_CONTINUE(!s.is_valid()); Ref pcd = s; ERR_CONTINUE(!pcd.is_valid()); add_player_character_data(pcd); } filename = dir.get_next(); } } else { print_error("An error occurred when trying to access the path."); } } void DataManager::list_characters() { for (int i = 0; i < _character_classes.size(); ++i) { print_error(itos(i) + ": " + _character_classes.get(i)->get_character_class_name()); } } void DataManager::list_spells() { for (int i = 0; i < _spells.size(); ++i) { print_error(itos(i) + ": " + _spells.get(i)->get_spell_name()); } } void DataManager::list_auras() { for (int i = 0; i < _auras.size(); ++i) { print_error(itos(i) + ": " + _auras.get(i)->get_aura_name()); } } void DataManager::list_talents() { for (int i = 0; i < _talents.size(); ++i) { print_error(itos(i) + ": " + _talents.get(i)->get_aura_name()); } } void DataManager::list_craft_data() { for (int i = 0; i < _craft_datas.size(); ++i) { print_error(itos(i) + ": " + _craft_datas.get(i)->get_name()); } } void DataManager::list_item_templates() { for (int i = 0; i < _item_templates.size(); ++i) { print_error(itos(i) + ": " + _item_templates.get(i)->get_name()); } } void DataManager::list_mob_datas() { for (int i = 0; i < _mob_datas.size(); ++i) { print_error(itos(i) + ": " + _mob_datas.get(i)->get_name()); } } void DataManager::list_player_character_datas() { for (int i = 0; i < _player_character_datas.size(); ++i) { print_error(itos(i) + ": " + _player_character_datas.get(i)->get_name()); } } void DataManager::_bind_methods() { ClassDB::bind_method(D_METHOD("get_automatic_load"), &DataManager::get_automatic_load); ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &DataManager::set_automatic_load); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load"); //CharacterClass ClassDB::bind_method(D_METHOD("get_character_classes_folder"), &DataManager::get_character_classes_folder); ClassDB::bind_method(D_METHOD("set_character_classes_folder", "folder"), &DataManager::set_character_classes_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "character_classes_folder"), "set_character_classes_folder", "get_character_classes_folder"); ClassDB::bind_method(D_METHOD("add_character_class", "cls"), &DataManager::add_character_class); ClassDB::bind_method(D_METHOD("get_character_class", "class_id"), &DataManager::get_character_class); ClassDB::bind_method(D_METHOD("get_character_class_index", "index"), &DataManager::get_character_class_index); ClassDB::bind_method(D_METHOD("get_character_class_count"), &DataManager::get_character_class_count); //Spell ClassDB::bind_method(D_METHOD("get_spells_folder"), &DataManager::get_spells_folder); ClassDB::bind_method(D_METHOD("set_spells_folder", "folder"), &DataManager::set_spells_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "spells_folder"), "set_spells_folder", "get_spells_folder"); ClassDB::bind_method(D_METHOD("add_spell", "spell"), &DataManager::add_spell); ClassDB::bind_method(D_METHOD("get_spell", "spell_id"), &DataManager::get_spell); ClassDB::bind_method(D_METHOD("get_spell_index", "index"), &DataManager::get_spell_index); ClassDB::bind_method(D_METHOD("get_spell_count"), &DataManager::get_spell_count); //Aura ClassDB::bind_method(D_METHOD("get_auras_folder"), &DataManager::get_auras_folder); ClassDB::bind_method(D_METHOD("set_auras_folder", "folder"), &DataManager::set_auras_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "auras_folder"), "set_auras_folder", "get_auras_folder"); ClassDB::bind_method(D_METHOD("add_aura", "spell"), &DataManager::add_aura); ClassDB::bind_method(D_METHOD("get_aura", "id"), &DataManager::get_aura); ClassDB::bind_method(D_METHOD("get_aura_index", "index"), &DataManager::get_aura_index); ClassDB::bind_method(D_METHOD("get_aura_count"), &DataManager::get_aura_count); //Talent ClassDB::bind_method(D_METHOD("get_talents_folder"), &DataManager::get_talents_folder); ClassDB::bind_method(D_METHOD("set_talents_folder", "folder"), &DataManager::set_talents_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "talents_folder"), "set_talents_folder", "get_talents_folder"); ClassDB::bind_method(D_METHOD("add_talent", "spell"), &DataManager::add_talent); ClassDB::bind_method(D_METHOD("get_talent", "id"), &DataManager::get_talent); ClassDB::bind_method(D_METHOD("get_talent_index", "index"), &DataManager::get_talent_index); ClassDB::bind_method(D_METHOD("get_talent_count"), &DataManager::get_talent_count); //Craft Data ClassDB::bind_method(D_METHOD("get_craft_data_folder"), &DataManager::get_craft_data_folder); ClassDB::bind_method(D_METHOD("set_craft_data_folder", "folder"), &DataManager::set_craft_data_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "craft_data_folder"), "set_craft_data_folder", "get_craft_data_folder"); ClassDB::bind_method(D_METHOD("add_craft_data", "craft_data"), &DataManager::add_craft_data); ClassDB::bind_method(D_METHOD("get_craft_data", "craft_data_id"), &DataManager::get_craft_data); ClassDB::bind_method(D_METHOD("get_craft_data_index", "index"), &DataManager::get_craft_data_index); ClassDB::bind_method(D_METHOD("get_craft_data_count"), &DataManager::get_craft_data_count); //Item Templates ClassDB::bind_method(D_METHOD("get_item_template_folder"), &DataManager::get_item_template_folder); ClassDB::bind_method(D_METHOD("set_item_template_folder", "folder"), &DataManager::set_item_template_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "item_template_folder"), "set_item_template_folder", "get_item_template_folder"); ClassDB::bind_method(D_METHOD("add_item_template", "item_template"), &DataManager::add_item_template); ClassDB::bind_method(D_METHOD("get_item_template", "item_template_id"), &DataManager::get_item_template); ClassDB::bind_method(D_METHOD("get_item_template_index", "index"), &DataManager::get_item_template_index); ClassDB::bind_method(D_METHOD("get_item_template_count"), &DataManager::get_item_template_count); //Mob Data ClassDB::bind_method(D_METHOD("get_mob_data_folder"), &DataManager::get_mob_data_folder); ClassDB::bind_method(D_METHOD("set_mob_data_folder", "folder"), &DataManager::set_mob_data_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "mob_data_folder"), "set_mob_data_folder", "get_mob_data_folder"); ClassDB::bind_method(D_METHOD("add_mob_data", "mob_data"), &DataManager::add_mob_data); ClassDB::bind_method(D_METHOD("get_mob_data", "mob_data_id"), &DataManager::get_mob_data); ClassDB::bind_method(D_METHOD("get_mob_data_index", "index"), &DataManager::get_mob_data_index); ClassDB::bind_method(D_METHOD("get_mob_data_count"), &DataManager::get_mob_data_count); //Player Character Data ClassDB::bind_method(D_METHOD("get_player_character_data_folder"), &DataManager::get_player_character_data_folder); ClassDB::bind_method(D_METHOD("set_player_character_data_folder", "folder"), &DataManager::set_player_character_data_folder); ADD_PROPERTY(PropertyInfo(Variant::STRING, "player_character_data_folder"), "set_player_character_data_folder", "get_player_character_data_folder"); ClassDB::bind_method(D_METHOD("add_player_character_data", "pcd"), &DataManager::add_player_character_data); ClassDB::bind_method(D_METHOD("get_player_character_data", "pcd_id"), &DataManager::get_player_character_data); ClassDB::bind_method(D_METHOD("get_player_character_data_index", "index"), &DataManager::get_player_character_data_index); ClassDB::bind_method(D_METHOD("get_player_character_data_count"), &DataManager::get_player_character_data_count); //load ClassDB::bind_method(D_METHOD("load_all"), &DataManager::load_all); ClassDB::bind_method(D_METHOD("load_spells"), &DataManager::load_spells); ClassDB::bind_method(D_METHOD("load_auras"), &DataManager::load_auras); ClassDB::bind_method(D_METHOD("load_talents"), &DataManager::load_talents); ClassDB::bind_method(D_METHOD("load_characters"), &DataManager::load_characters); ClassDB::bind_method(D_METHOD("load_craft_datas"), &DataManager::load_craft_datas); ClassDB::bind_method(D_METHOD("load_item_templates"), &DataManager::load_item_templates); ClassDB::bind_method(D_METHOD("load_mob_datas"), &DataManager::load_mob_datas); ClassDB::bind_method(D_METHOD("load_player_character_datas"), &DataManager::load_player_character_datas); //tests ClassDB::bind_method(D_METHOD("list_characters"), &DataManager::list_characters); ClassDB::bind_method(D_METHOD("list_spells"), &DataManager::list_spells); ClassDB::bind_method(D_METHOD("list_auras"), &DataManager::list_auras); ClassDB::bind_method(D_METHOD("list_talents"), &DataManager::list_talents); ClassDB::bind_method(D_METHOD("list_craft_data"), &DataManager::list_craft_data); ClassDB::bind_method(D_METHOD("list_item_templates"), &DataManager::list_item_templates); ClassDB::bind_method(D_METHOD("list_mob_datas"), &DataManager::list_mob_datas); ClassDB::bind_method(D_METHOD("list_player_character_datas"), &DataManager::list_player_character_datas); } DataManager::DataManager() { instance = this; _automatic_load = true; } DataManager::~DataManager() { instance = NULL; _character_classes.clear(); _character_class_map.clear(); _spells.clear(); _spell_map.clear(); _auras.clear(); _aura_map.clear(); _talents.clear(); _talent_map.clear(); _craft_datas.clear(); _craft_data_map.clear(); _item_templates.clear(); _item_template_map.clear(); _mob_datas.clear(); _mob_data_map.clear(); _player_character_datas.clear(); _player_character_data_map.clear(); }