/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "spell_effect_visual_simple.h" bool SpellEffectVisualSimple::has_spell_effect_visual() { return _effect_visual.is_valid(); } EntityEnums::CommonCharacterSkeletonPoints SpellEffectVisualSimple::get_spell_effect_visual_point() { return _effect_visual_point; } void SpellEffectVisualSimple::set_spell_effect_visual_point(EntityEnums::CommonCharacterSkeletonPoints point) { _effect_visual_point = point; } Ref SpellEffectVisualSimple::get_spell_effect_visual() { return _effect_visual; } void SpellEffectVisualSimple::set_spell_effect_visual(Ref value) { _effect_visual = value; } bool SpellEffectVisualSimple::has_spell_cast_finish_effect() { return _spell_cast_finish_effect.is_valid(); } EntityEnums::CommonCharacterSkeletonPoints SpellEffectVisualSimple::get_spell_cast_finish_effect_point() { return _spell_cast_finish_effect_point; } void SpellEffectVisualSimple::set_spell_cast_finish_effect_point(EntityEnums::CommonCharacterSkeletonPoints point) { _spell_cast_finish_effect_point = point; } Ref SpellEffectVisualSimple::get_spell_cast_finish_effect() { return _spell_cast_finish_effect; } void SpellEffectVisualSimple::set_spell_cast_finish_effect(Ref value) { _spell_cast_finish_effect = value; } bool SpellEffectVisualSimple::has_spell_cast_effect() { return _spell_cast_effect.is_valid(); } Ref SpellEffectVisualSimple::get_spell_cast_effect() { return _spell_cast_effect; } void SpellEffectVisualSimple::set_spell_cast_effect(Ref value) { _spell_cast_effect = value; } //Visual Effect bool SpellEffectVisualSimple::has_aura_effect_visual() { return _effect_visual.is_valid(); } EntityEnums::CommonCharacterSkeletonPoints SpellEffectVisualSimple::get_aura_effect_visual_point() { return _aura_effect_visual_point; } void SpellEffectVisualSimple::set_aura_effect_visual_point(EntityEnums::CommonCharacterSkeletonPoints point) { _aura_effect_visual_point = point; } Ref SpellEffectVisualSimple::get_aura_effect_visual() { return _aura_effect_visual; } void SpellEffectVisualSimple::set_aura_effect_visual(Ref value) { _aura_effect_visual = value; } SpellEffectVisualSimple::SpellEffectVisualSimple() { } SpellEffectVisualSimple::~SpellEffectVisualSimple() { } void SpellEffectVisualSimple::_bind_methods() { ADD_GROUP("Effect", "spell_effect"); ClassDB::bind_method(D_METHOD("has_spell_effect_visual"), &SpellEffectVisualSimple::has_spell_effect_visual); ClassDB::bind_method(D_METHOD("get_spell_effect_visual_point"), &SpellEffectVisualSimple::get_spell_effect_visual_point); ClassDB::bind_method(D_METHOD("set_spell_effect_visual_point", "value"), &SpellEffectVisualSimple::set_spell_effect_visual_point); ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_effect_visual_point", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS), "set_spell_effect_visual_point", "get_spell_effect_visual_point"); ClassDB::bind_method(D_METHOD("get_spell_effect_visual"), &SpellEffectVisualSimple::get_spell_effect_visual); ClassDB::bind_method(D_METHOD("set_spell_effect_visual", "value"), &SpellEffectVisualSimple::set_spell_effect_visual); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "spell_effect_visual", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_effect_visual", "get_spell_effect_visual"); ClassDB::bind_method(D_METHOD("has_spell_spell_cast_finish_effect"), &SpellEffectVisualSimple::has_spell_cast_finish_effect); ClassDB::bind_method(D_METHOD("get_spell_cast_finish_effect_point"), &SpellEffectVisualSimple::get_spell_cast_finish_effect_point); ClassDB::bind_method(D_METHOD("set_spell_cast_finish_effect_point", "value"), &SpellEffectVisualSimple::set_spell_cast_finish_effect_point); ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_cast_finish_effect_point", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS), "set_spell_cast_finish_effect_point", "get_spell_cast_finish_effect_point"); ClassDB::bind_method(D_METHOD("get_spell_cast_finish_effect"), &SpellEffectVisualSimple::get_spell_cast_finish_effect); ClassDB::bind_method(D_METHOD("set_spell_cast_finish_effect", "value"), &SpellEffectVisualSimple::set_spell_cast_finish_effect); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_spell_cast_finish_effect", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_cast_finish_effect", "get_spell_cast_finish_effect"); ClassDB::bind_method(D_METHOD("has_spell_cast_effect"), &SpellEffectVisualSimple::has_spell_cast_effect); ClassDB::bind_method(D_METHOD("get_spell_cast_effect"), &SpellEffectVisualSimple::get_spell_cast_effect); ClassDB::bind_method(D_METHOD("set_spell_cast_effect", "value"), &SpellEffectVisualSimple::set_spell_cast_effect); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_spell_cast_effect_id", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_cast_effect", "get_spell_cast_effect"); //Visual Effect ADD_GROUP("Aura Effect", "aura_effect"); ClassDB::bind_method(D_METHOD("has_aura_effect_visual"), &SpellEffectVisualSimple::has_aura_effect_visual); ClassDB::bind_method(D_METHOD("get_aura_effect_visual_point"), &SpellEffectVisualSimple::get_aura_effect_visual_point); ClassDB::bind_method(D_METHOD("set_aura_effect_visual_point", "value"), &SpellEffectVisualSimple::set_aura_effect_visual_point); ADD_PROPERTY(PropertyInfo(Variant::INT, "aura_effect_visual_point", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS), "set_aura_effect_visual_point", "get_aura_effect_visual_point"); ClassDB::bind_method(D_METHOD("get_aura_effect_visual"), &SpellEffectVisualSimple::get_aura_effect_visual); ClassDB::bind_method(D_METHOD("set_aura_effect_visual", "value"), &SpellEffectVisualSimple::set_aura_effect_visual); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura_effect_visual", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_aura_effect_visual", "get_aura_effect_visual"); }