#include "mob_data.h" int MobData::get_id() const { return _id; } void MobData::set_id(const int id) { _id = id; } Ref MobData::get_loot_db() const { return _lootdb; } void MobData::set_loot_db(const Ref lootdb) { _lootdb = lootdb; } Ref MobData::get_character_class() const { return _character_class; } void MobData::set_character_class(const Ref character_class) { _character_class = character_class; } String MobData::get_player_name() { if (has_method("_generate_name")) { return call("_generate_name"); } return _static_player_name; } String MobData::get_static_player_name() const { return _static_player_name; } void MobData::set_static_player_name(const String name) { _static_player_name = name; } MobData::MobData() { _id = 0; } MobData::~MobData() { _lootdb.unref(); _character_class.unref(); } void MobData::_bind_methods() { BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::STRING, "name"), "_generate_name")); ClassDB::bind_method(D_METHOD("get_id"), &MobData::get_id); ClassDB::bind_method(D_METHOD("set_id", "value"), &MobData::set_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id"); ClassDB::bind_method(D_METHOD("get_loot_db"), &MobData::get_loot_db); ClassDB::bind_method(D_METHOD("set_loot_db", "value"), &MobData::set_loot_db); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "loot_db", PROPERTY_HINT_RESOURCE_TYPE, "LootDataBase"), "set_loot_db", "get_loot_db"); ClassDB::bind_method(D_METHOD("get_character_class"), &MobData::get_character_class); ClassDB::bind_method(D_METHOD("set_character_class", "value"), &MobData::set_character_class); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "character_class", PROPERTY_HINT_RESOURCE_TYPE, "CharacterClass"), "set_character_class", "get_character_class"); ClassDB::bind_method(D_METHOD("get_static_player_name"), &MobData::get_static_player_name); ClassDB::bind_method(D_METHOD("set_static_player_name", "value"), &MobData::set_static_player_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "static_player_name"), "set_static_player_name", "get_static_player_name"); }