/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SPELL_EFFECT_VISUAL_SIMPLE_H #define SPELL_EFFECT_VISUAL_SIMPLE_H #include "spell_effect_visual.h" #include "scene/resources/packed_scene.h" #include "../../entity_enums.h" class SpellEffectVisualSimple : public SpellEffectVisual { GDCLASS(SpellEffectVisualSimple, SpellEffectVisual); public: bool has_spell_effect_visual(); EntityEnums::CharacterSkeletonPoints get_spell_effect_visual_point(); void set_spell_effect_visual_point(EntityEnums::CharacterSkeletonPoints point); Ref get_spell_effect_visual(); void set_spell_effect_visual(Ref value); bool has_spell_cast_finish_effect(); EntityEnums::CharacterSkeletonPoints get_spell_cast_finish_effect_point(); void set_spell_cast_finish_effect_point(EntityEnums::CharacterSkeletonPoints point); Ref get_spell_cast_finish_effect(); void set_spell_cast_finish_effect(Ref value); bool has_spell_cast_effect(); Ref get_spell_cast_effect(); void set_spell_cast_effect(Ref value); //VisualEffect bool has_aura_effect_visual(); EntityEnums::CharacterSkeletonPoints get_aura_effect_visual_point(); void set_aura_effect_visual_point(EntityEnums::CharacterSkeletonPoints point); Ref get_aura_effect_visual(); void set_aura_effect_visual(Ref value); SpellEffectVisualSimple(); ~SpellEffectVisualSimple(); protected: static void _bind_methods(); private: EntityEnums::CharacterSkeletonPoints _effect_visual_point; Ref _effect_visual; EntityEnums::CharacterSkeletonPoints _spell_cast_finish_effect_point; Ref _spell_cast_finish_effect; Ref _spell_cast_effect; EntityEnums::CharacterSkeletonPoints _aura_effect_visual_point; Ref _aura_effect_visual; }; #endif