#ifndef LOOT_DATA_CONTAINER_H #define LOOT_DATA_CONTAINER_H #include "loot_data_base.h" class LootDataContainter : public LootDataBase { GDCLASS(LootDataContainter, LootDataBase); public: Ref get_entry(const int index) const; void set_entry(const int index, const Ref ldb); void _get_loot(Array into); LootDataContainter(); enum { MAX_ENTRIES = 6, }; protected: static void _bind_methods(); private: Ref _entries[MAX_ENTRIES]; }; #endif