#ifndef LEVEL_XP_H #define LEVEL_XP_H #include "core/resource.h" #include "core/variant.h" #include "core/vector.h" class XPData : public Resource { GDCLASS(XPData, Resource); private: PoolIntArray *_xp_required; protected: static void _bind_methods(); public: int get_max_level(); int xp_required_for_level(int level); bool can_level_up(int level); XPData(); ~XPData(); }; #endif