#ifndef SPELL_PROJECTILE_H #define SPELL_PROJECTILE_H #ifdef ENTITIES_2D #include "scene/2d/node_2d.h" #else #include "scene/3d/spatial.h" #endif #ifdef ENTITIES_2D class SpellProjectile : public Node2D { GDCLASS(SpellProjectile, Node2D); #else class SpellProjectile : public Spatial { GDCLASS(SpellProjectile, Spatial); #endif public: SpellProjectile(); ~SpellProjectile(); protected: static void _bind_methods(); //private: }; #endif