/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "entity_class_data.h" #include "../../data/auras/aura.h" #include "../../data/items/item_instance.h" #include "../../data/spells/spell.h" #include "../../infos/spell_cast_info.h" #include "../ai/entity_ai.h" #include "../entity.h" #include "character_spec.h" #include "core/version.h" int EntityClassData::get_id() { return _id; } void EntityClassData::set_id(int value) { _id = value; } String EntityClassData::get_text_description() { return _text_description; } void EntityClassData::set_text_description(String value) { _text_description = value; } Ref EntityClassData::get_inherits() { return _inherits; } void EntityClassData::set_inherits(Ref value) { _inherits = value; } Ref EntityClassData::get_icon() { return _icon; } void EntityClassData::set_icon(Ref value) { _icon = Ref(value); } int EntityClassData::get_player_resource_type() { return _player_resource_type; } void EntityClassData::set_player_resource_type(int value) { _player_resource_type = value; } int EntityClassData::get_spell_points_per_level() { return _spell_points_per_level; } void EntityClassData::set_spell_points_per_level(int value) { _spell_points_per_level = value; } EntityEnums::EntityClassPlaystyleType EntityClassData::get_playstyle_type() { return _playstyle_type; } void EntityClassData::set_playstyle_type(EntityEnums::EntityClassPlaystyleType playstyle_type) { _playstyle_type = playstyle_type; } Ref EntityClassData::get_stat_data() { if (!_stat_data.is_valid() && _inherits.is_valid()) { return _inherits->get_stat_data(); } if (!_stat_data.is_valid()) return Ref(); return _stat_data; } void EntityClassData::set_stat_data(Ref value) { _stat_data = value; } //// Entity Resources //// int EntityClassData::get_num_entity_resources() { if (_entity_resources.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_entity_resources(); } return _entity_resources.size(); } void EntityClassData::set_num_entity_resources(int value) { _entity_resources.resize(value); } Ref EntityClassData::get_entity_resource(int index) const { if (_entity_resources.size() == 0 && _inherits.is_valid()) { return _inherits->get_entity_resource(index); } ERR_FAIL_INDEX_V(index, _entity_resources.size(), Ref()); return _entity_resources[index]; } void EntityClassData::set_entity_resource(int index, Ref entity_resource) { ERR_FAIL_INDEX(index, _entity_resources.size()); _entity_resources.set(index, Ref(entity_resource)); } Vector EntityClassData::get_entity_resources() { Vector r; for (int i = 0; i < _entity_resources.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_entity_resources[i].get_ref_ptr()); #else r.push_back(_entity_resources[i]); #endif } return r; } void EntityClassData::set_entity_resources(const Vector &entity_resources) { _entity_resources.clear(); for (int i = 0; i < entity_resources.size(); i++) { Ref entity_resource = Ref(entity_resources[i]); _entity_resources.push_back(entity_resource); } } //// SPECS //// int EntityClassData::get_num_specs() { if (_specs.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_specs(); } return _specs.size(); } void EntityClassData::set_num_specs(int value) { _specs.resize(value); } Ref EntityClassData::get_spec(int index) const { if (_specs.size() == 0 && _inherits.is_valid()) { return _inherits->get_spec(index); } ERR_FAIL_INDEX_V(index, _specs.size(), Ref()); return _specs[index]; } void EntityClassData::set_spec(int index, Ref spec) { ERR_FAIL_INDEX(index, _specs.size()); _specs.set(index, Ref(spec)); } Vector EntityClassData::get_specs() { Vector r; for (int i = 0; i < _specs.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_specs[i].get_ref_ptr()); #else r.push_back(_specs[i]); #endif } return r; } void EntityClassData::set_specs(const Vector &specs) { _specs.clear(); for (int i = 0; i < specs.size(); i++) { Ref spec = Ref(specs[i]); _specs.push_back(spec); } } //// SPELLS //// int EntityClassData::get_num_spells() { if (_spells.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_spells(); } return _spells.size(); } void EntityClassData::set_num_spells(int value) { _spells.resize(value); } Ref EntityClassData::get_spell(int index) { if (_spells.size() == 0 && _inherits.is_valid()) { return _inherits->get_spell(index); } ERR_FAIL_INDEX_V(index, _spells.size(), Ref()); return _spells[index]; } void EntityClassData::set_spell(int index, Ref spell) { ERR_FAIL_INDEX(index, _spells.size()); _spells.set(index, Ref(spell)); } Vector EntityClassData::get_spells() { Vector r; for (int i = 0; i < _spells.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_spells[i].get_ref_ptr()); #else r.push_back(_spells[i]); #endif } return r; } void EntityClassData::set_spells(const Vector &spells) { _spells.clear(); for (int i = 0; i < spells.size(); i++) { Ref spell = Ref(spells[i]); _spells.push_back(spell); } } //// Start Spells //// int EntityClassData::get_num_start_spells() { if (_start_spells.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_start_spells(); } return _start_spells.size(); } void EntityClassData::set_num_start_spells(int value) { _start_spells.resize(value); } Ref EntityClassData::get_start_spell(int index) { if (_start_spells.size() == 0 && _inherits.is_valid()) { return _inherits->get_start_spell(index); } ERR_FAIL_INDEX_V(index, _start_spells.size(), Ref()); return _start_spells[index]; } void EntityClassData::set_start_spell(int index, Ref spell) { ERR_FAIL_INDEX(index, _start_spells.size()); _start_spells.set(index, Ref(spell)); } Vector EntityClassData::get_start_spells() { Vector r; for (int i = 0; i < _start_spells.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_start_spells[i].get_ref_ptr()); #else r.push_back(_start_spells[i]); #endif } return r; } void EntityClassData::set_start_spells(const Vector &spells) { _start_spells.clear(); for (int i = 0; i < spells.size(); i++) { Ref spell = Ref(spells[i]); _start_spells.push_back(spell); } } //// AURAS //// int EntityClassData::get_num_auras() { if (_auras.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_auras(); } return _auras.size(); } void EntityClassData::set_num_auras(int value) { _auras.resize(value); } Ref EntityClassData::get_aura(int index) { if (_auras.size() == 0 && _inherits.is_valid()) { return _inherits->get_aura(index); } ERR_FAIL_INDEX_V(index, _auras.size(), Ref()); return _auras[index]; } void EntityClassData::set_aura(int index, Ref aura) { ERR_FAIL_INDEX(index, _auras.size()); _auras.set(index, aura); } Vector EntityClassData::get_auras() { Vector r; for (int i = 0; i < _auras.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_auras[i].get_ref_ptr()); #else r.push_back(_auras[i]); #endif } return r; } void EntityClassData::set_auras(const Vector &auras) { _auras.clear(); for (int i = 0; i < auras.size(); i++) { Ref aura = Ref(auras[i]); _auras.push_back(aura); } } //// AI ACTIONS //// int EntityClassData::get_num_ais() { if (_ais.size() == 0 && _inherits.is_valid()) { return _inherits->get_num_ais(); } return _ais.size(); } void EntityClassData::set_num_ais(int value) { _ais.resize(value); } Ref EntityClassData::get_ai(int index) { if (_ais.size() == 0 && _inherits.is_valid()) { return _inherits->get_ai(index); } ERR_FAIL_INDEX_V(index, _ais.size(), Ref()); return _ais[index]; } void EntityClassData::set_ai(int index, Ref ai) { ERR_FAIL_INDEX(index, _ais.size()); _ais.set(index, ai); } Vector EntityClassData::get_ais() { Vector r; for (int i = 0; i < _ais.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_ais[i].get_ref_ptr()); #else r.push_back(_ais[i]); #endif } return r; } void EntityClassData::set_ais(const Vector &ais) { _ais.clear(); for (int i = 0; i < ais.size(); i++) { Ref ai = Ref(ais[i]); _ais.push_back(ai); } } Ref EntityClassData::get_ai_instance() { return call("_get_ai_instance"); } Ref EntityClassData::_get_ai_instance() { if (_ais.size() > 0) { Ref ai = _ais.get(Math::rand() % _ais.size()); if (ai.is_valid()) { return ai->duplicate(); } } Ref ai; ai.instance(); return ai; } //// SETUP //// void EntityClassData::setup_resources(Entity *entity) { if (_inherits.is_valid()) _inherits->setup_resources(entity); call("_setup_resources", entity); } void EntityClassData::_setup_resources(Node *entity) { Entity *ent = Object::cast_to(entity); for (int i = 0; i < _entity_resources.size(); ++i) { Ref res = _entity_resources.get(i); if (res.is_valid()) { ent->adds_resource(res->get_entity_resource_instance()); } } } void EntityClassData::start_casting(int spell_id, Entity *caster, float spellScale) { if (_spells.size() == 0 && _inherits.is_valid()) { _inherits->start_casting(spell_id, caster, spellScale); return; } for (int i = 0; i < _spells.size(); i++) { Ref s = _spells[i]; if (s == NULL) { print_error("class doesn't have spell! spell_id: " + itos(spell_id)); return; } if (s->get_id() == spell_id) { s->sstart_casting_simple(caster, spellScale); return; } } } void EntityClassData::son_before_cast(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_before_cast")) call("_son_before_cast", info); } void EntityClassData::son_before_cast_target(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_before_cast_target")) call("_son_before_cast_target", info); } void EntityClassData::son_cast_finished(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_finished")) call("_son_cast_finished", info); } void EntityClassData::son_cast_started(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_started")) call("_son_cast_started", info); } void EntityClassData::son_cast_failed(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_failed")) call("_son_cast_failed", info); } void EntityClassData::son_spell_cast_success(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_spell_cast_success")) call("_son_spell_cast_success", info); } void EntityClassData::son_cast_finished_target(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_son_cast_finished_target")) call("_son_cast_finished_target", info); } void EntityClassData::son_before_damage_hit(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_damage_hit")) call("_son_before_damage_hit", data); } void EntityClassData::son_hit(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_hit")) call("_son_hit", data); } void EntityClassData::son_before_damage(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_damage")) call("_son_before_damage", data); } void EntityClassData::son_damage_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_damage_receive")) call("_son_damage_receive", data); } void EntityClassData::son_dealt_damage(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_dealt_damage")) call("_son_dealt_damage", data); } void EntityClassData::son_damage_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_damage_dealt")) call("_son_damage_dealt", data); } void EntityClassData::son_before_heal_hit(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_heal_hit")) call("_son_before_heal_hit", data); } void EntityClassData::son_before_heal(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_heal")) call("_son_before_heal", data); } void EntityClassData::son_heal_receive(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_heal_receive")) call("_son_heal_receive", data); } void EntityClassData::son_dealt_heal(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_dealt_heal")) call("_son_dealt_heal", data); } void EntityClassData::son_heal_dealt(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_heal_dealt")) call("_son_heal_dealt", data); } void EntityClassData::son_before_aura_applied(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_before_aura_applied")) call("_son_before_aura_applied", data); } void EntityClassData::son_after_aura_applied(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_son_after_aura_applied")) call("_son_after_aura_applied", data); } void EntityClassData::son_death(Entity *entity) { if (has_method("_son_death")) call("_son_death", entity); } void EntityClassData::son_death_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_death(e); } void EntityClassData::son_cooldown_added(Ref cooldown) { if (has_method("_son_cooldown_added")) call("_son_cooldown_added", cooldown); } void EntityClassData::son_cooldown_removed(Ref cooldown) { if (has_method("_son_cooldown_removed")) call("_son_cooldown_removed", cooldown); } void EntityClassData::son_category_cooldown_added(Ref category_cooldown) { if (has_method("_son_category_cooldown_added")) call("_son_category_cooldown_added", category_cooldown); } void EntityClassData::son_category_cooldown_removed(Ref category_cooldown) { if (has_method("_son_category_cooldown_removed")) call("_son_category_cooldown_removed", category_cooldown); } void EntityClassData::son_gcd_started(Entity *entity, float gcd) { if (has_method("_son_gcd_started")) call("_son_gcd_started", entity, gcd); } void EntityClassData::son_gcd_finished(Entity *entity) { if (has_method("_son_gcd_finished")) call("_son_gcd_finished", entity); } void EntityClassData::son_gcd_started_bind(Node *entity, float gcd) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_gcd_started(e, gcd); } void EntityClassData::son_gcd_finished_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_gcd_finished(e); } void EntityClassData::son_xp_gained(Entity *entity, int value) { if (has_method("_son_xp_gained")) call("_son_xp_gained", entity, value); } void EntityClassData::son_xp_gained_bind(Node *entity, int value) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_xp_gained(e, value); } void EntityClassData::son_class_level_up(Entity *entity, int value) { if (has_method("_son_class_level_up")) call("_son_class_level_up", entity); } void EntityClassData::son_class_level_up_bind(Node *entity, int value) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_class_level_up(e, value); } void EntityClassData::son_character_level_up(Entity *entity, int value) { if (has_method("_son_character_level_up")) call("_son_character_level_up", entity); } void EntityClassData::son_character_level_up_bind(Node *entity, int value) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_character_level_up(e, value); } void EntityClassData::son_entity_resource_added(Ref resource) { if (has_method("_son_entity_resource_added")) call("_son_entity_resource_added", resource); } void EntityClassData::son_entity_resource_removed(Ref resource) { if (has_method("_son_entity_resource_removed")) call("_son_entity_resource_removed", resource); } //Clientside Event Handlers void EntityClassData::con_cast_failed(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_failed")) call("_con_cast_failed", info); } void EntityClassData::con_cast_started(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_started")) call("_con_cast_started", info); } void EntityClassData::con_cast_state_changed(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_state_changed")) call("_con_cast_state_changed", info); } void EntityClassData::con_cast_finished(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_cast_finished")) call("_con_cast_finished", info); } void EntityClassData::con_spell_cast_success(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_spell_cast_success")) call("_con_spell_cast_success", info); } void EntityClassData::con_death(Entity *entity) { ERR_FAIL_COND(entity == NULL); if (has_method("_con_death")) call("_con_death", entity); } void EntityClassData::con_death_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_death(e); } void EntityClassData::con_cooldown_added(Ref cooldown) { ERR_FAIL_COND(!cooldown.is_valid()); if (has_method("_con_cooldown_added")) call("_con_cooldown_added", cooldown); } void EntityClassData::con_cooldown_removed(Ref cooldown) { ERR_FAIL_COND(!cooldown.is_valid()); if (has_method("_con_cooldown_removed")) call("_con_cooldown_removed", cooldown); } void EntityClassData::con_category_cooldown_added(Ref category_cooldown) { ERR_FAIL_COND(!category_cooldown.is_valid()); if (has_method("_con_category_cooldown_added")) call("_con_category_cooldown_added", category_cooldown); } void EntityClassData::con_category_cooldown_removed(Ref category_cooldown) { ERR_FAIL_COND(!category_cooldown.is_valid()); if (has_method("_con_category_cooldown_removed")) call("_con_category_cooldown_removed", category_cooldown); } void EntityClassData::con_aura_added(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_con_aura_added")) call("_con_aura_added", data); } void EntityClassData::con_aura_removed(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_con_aura_removed")) call("_con_aura_removed", data); } void EntityClassData::con_aura_refresh(Ref data) { ERR_FAIL_COND(!data.is_valid()); if (has_method("_con_aura_refresh")) call("_con_aura_refresh", data); } void EntityClassData::con_damage_dealt(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_damage_dealt")) call("_con_damage_dealt", info); } void EntityClassData::con_dealt_damage(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_dealt_damage")) call("_con_dealt_damage", info); } void EntityClassData::con_heal_dealt(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_heal_dealt")) call("_con_heal_dealt", info); } void EntityClassData::con_dealt_heal(Ref info) { ERR_FAIL_COND(!info.is_valid()); if (has_method("_con_dealt_heal")) call("_con_dealt_heal", info); } void EntityClassData::con_gcd_started(Entity *entity, float gcd) { if (has_method("_con_gcd_started")) call("_con_gcd_started", entity, gcd); } void EntityClassData::con_gcd_finished(Entity *entity) { if (has_method("_con_gcd_finished")) call("_con_gcd_finished", entity); } void EntityClassData::con_gcd_started_bind(Node *entity, float gcd) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_gcd_started(e, gcd); } void EntityClassData::con_gcd_finished_bind(Node *entity) { ERR_FAIL_COND(entity == NULL); Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_gcd_finished(e); } void EntityClassData::con_xp_gained(Entity *entity, int value) { if (has_method("_con_xp_gained")) call("_con_xp_gained", entity, value); } void EntityClassData::con_xp_gained_bind(Node *entity, int value) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_xp_gained(e, value); } void EntityClassData::con_class_level_up(Entity *entity, int value) { if (has_method("_con_class_level_up")) call("_con_class_level_up", entity); } void EntityClassData::con_class_level_up_bind(Node *entity, int value) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_class_level_up(e, value); } void EntityClassData::con_character_level_up(Entity *entity, int value) { if (has_method("_con_character_level_up")) call("_con_character_level_up", entity); } void EntityClassData::con_character_level_up_bind(Node *entity, int value) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_character_level_up(e, value); } void EntityClassData::con_entity_resource_added(Ref resource) { if (has_method("_con_entity_resource_added")) call("_con_entity_resource_added", resource); } void EntityClassData::con_entity_resource_removed(Ref resource) { if (has_method("_con_entity_resource_removed")) call("_con_entity_resource_removed", resource); } //Equipment bool EntityClassData::should_deny_equip(Entity *entity, ItemEnums::EquipSlots equip_slot, Ref item) { if (has_method("_should_deny_equip")) if (call("_should_deny_equip", entity, equip_slot, item)) return true; return false; } bool EntityClassData::should_deny_equip_bind(Node *entity, ItemEnums::EquipSlots equip_slot, Ref item) { #if VERSION_MAJOR < 4 ERR_FAIL_COND_V(!ObjectDB::instance_validate(entity), false); #else ERR_FAIL_COND_V(entity == NULL, false); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND_V(e == NULL, false); return should_deny_equip(e, equip_slot, item); } void EntityClassData::son_equip_success(Entity *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { if (has_method("_son_equip_success")) call("_son_equip_success", entity, equip_slot, item, old_item, bag_slot); } void EntityClassData::son_equip_success_bind(Node *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_equip_success(e, equip_slot, item, old_item, bag_slot); } void EntityClassData::son_equip_fail(Entity *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { if (has_method("_son_equip_fail")) call("_son_equip_fail", entity, equip_slot, item, old_item, bag_slot); } void EntityClassData::son_equip_fail_bind(Node *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); son_equip_fail(e, equip_slot, item, old_item, bag_slot); } void EntityClassData::con_equip_success(Entity *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { if (has_method("_con_equip_success")) call("_con_equip_success", entity, equip_slot, item, old_item, bag_slot); } void EntityClassData::con_equip_success_bind(Node *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_equip_success(e, equip_slot, item, old_item, bag_slot); } void EntityClassData::con_equip_fail(Entity *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { if (has_method("_con_equip_fail")) call("_con_equip_fail", entity, equip_slot, item, old_item, bag_slot); } void EntityClassData::con_equip_fail_bind(Node *entity, ItemEnums::EquipSlots equip_slot, Ref item, Ref old_item, int bag_slot) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(entity)); #else ERR_FAIL_COND(entity == NULL); #endif Entity *e = Object::cast_to(entity); ERR_FAIL_COND(e == NULL); con_equip_fail(e, equip_slot, item, old_item, bag_slot); } EntityClassData::EntityClassData() { _id = 0; _player_resource_type = 0; _player_resource_type = 0; _spell_points_per_level = 1; _playstyle_type = EntityEnums::ENTITY_CLASS_PLAYSTYLE_TYPE_MELEE; } EntityClassData::~EntityClassData() { _spells.clear(); _specs.clear(); _auras.clear(); _ais.clear(); } void EntityClassData::_bind_methods() { //EventHandlers ClassDB::bind_method(D_METHOD("son_before_cast", "info"), &EntityClassData::son_before_cast); ClassDB::bind_method(D_METHOD("son_before_cast_target", "info"), &EntityClassData::son_before_cast_target); ClassDB::bind_method(D_METHOD("son_cast_started", "info"), &EntityClassData::son_cast_started); ClassDB::bind_method(D_METHOD("son_cast_failed", "info"), &EntityClassData::son_cast_failed); ClassDB::bind_method(D_METHOD("son_cast_finished", "info"), &EntityClassData::son_cast_finished); ClassDB::bind_method(D_METHOD("son_cast_finished_target", "info"), &EntityClassData::son_cast_finished_target); ClassDB::bind_method(D_METHOD("son_spell_cast_success", "info"), &EntityClassData::son_spell_cast_success); ClassDB::bind_method(D_METHOD("son_before_damage_hit", "data"), &EntityClassData::son_before_damage_hit); ClassDB::bind_method(D_METHOD("son_hit", "data"), &EntityClassData::son_hit); ClassDB::bind_method(D_METHOD("son_before_damage", "data"), &EntityClassData::son_before_damage); ClassDB::bind_method(D_METHOD("son_damage_receive", "data"), &EntityClassData::son_damage_receive); ClassDB::bind_method(D_METHOD("son_dealt_damage", "data"), &EntityClassData::son_dealt_damage); ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &EntityClassData::son_damage_dealt); ClassDB::bind_method(D_METHOD("son_before_heal_hit", "data"), &EntityClassData::son_before_heal_hit); ClassDB::bind_method(D_METHOD("son_before_heal", "data"), &EntityClassData::son_before_heal); ClassDB::bind_method(D_METHOD("son_heal_receive", "data"), &EntityClassData::son_heal_receive); ClassDB::bind_method(D_METHOD("son_dealt_heal", "data"), &EntityClassData::son_dealt_heal); ClassDB::bind_method(D_METHOD("son_heal_dealt", "data"), &EntityClassData::son_heal_dealt); ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &EntityClassData::son_before_aura_applied); ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &EntityClassData::son_after_aura_applied); ClassDB::bind_method(D_METHOD("son_death", "data"), &EntityClassData::son_death_bind); ClassDB::bind_method(D_METHOD("son_cooldown_added", "cooldown"), &EntityClassData::son_cooldown_added); ClassDB::bind_method(D_METHOD("son_cooldown_removed", "cooldown"), &EntityClassData::son_cooldown_removed); ClassDB::bind_method(D_METHOD("son_category_cooldown_added", "category_cooldown"), &EntityClassData::son_category_cooldown_added); ClassDB::bind_method(D_METHOD("son_category_cooldown_removed", "category_cooldown"), &EntityClassData::son_category_cooldown_removed); ClassDB::bind_method(D_METHOD("son_gcd_started", "entity", "gcd"), &EntityClassData::son_gcd_started_bind); ClassDB::bind_method(D_METHOD("son_gcd_finished", "entity"), &EntityClassData::son_gcd_finished_bind); ClassDB::bind_method(D_METHOD("son_xp_gained", "entity", "value"), &EntityClassData::son_xp_gained_bind); ClassDB::bind_method(D_METHOD("son_class_level_up", "entity", "value"), &EntityClassData::son_class_level_up_bind); ClassDB::bind_method(D_METHOD("son_character_level_up", "entity", "value"), &EntityClassData::son_character_level_up_bind); ClassDB::bind_method(D_METHOD("son_entity_resource_added", "resource"), &EntityClassData::son_entity_resource_added); ClassDB::bind_method(D_METHOD("son_entity_resource_removed", "resource"), &EntityClassData::son_entity_resource_removed); BIND_VMETHOD(MethodInfo("_son_before_cast", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_before_cast_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_spell_cast_success", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_son_before_damage_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo"))); BIND_VMETHOD(MethodInfo("_son_before_heal_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_heal_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo"))); BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_son_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_son_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_son_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_son_category_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_son_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_son_gcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd"))); BIND_VMETHOD(MethodInfo("_son_gcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_son_xp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_son_class_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_son_character_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_son_entity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource"))); BIND_VMETHOD(MethodInfo("_son_entity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource"))); BIND_VMETHOD(MethodInfo("_con_entity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource"))); BIND_VMETHOD(MethodInfo("_con_entity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource"))); BIND_VMETHOD(MethodInfo("_setup_resources", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); //Clientside Event Handlers ClassDB::bind_method(D_METHOD("con_cast_failed", "info"), &EntityClassData::con_cast_failed); ClassDB::bind_method(D_METHOD("con_cast_started", "info"), &EntityClassData::con_cast_started); ClassDB::bind_method(D_METHOD("con_cast_state_changed", "info"), &EntityClassData::con_cast_state_changed); ClassDB::bind_method(D_METHOD("con_cast_finished", "info"), &EntityClassData::con_cast_finished); ClassDB::bind_method(D_METHOD("con_spell_cast_success", "info"), &EntityClassData::con_spell_cast_success); ClassDB::bind_method(D_METHOD("con_death", "data"), &EntityClassData::con_death_bind); ClassDB::bind_method(D_METHOD("con_cooldown_added", "cooldown"), &EntityClassData::con_cooldown_added); ClassDB::bind_method(D_METHOD("con_cooldown_removed", "cooldown"), &EntityClassData::con_cooldown_removed); ClassDB::bind_method(D_METHOD("con_category_cooldown_added", "cooldown"), &EntityClassData::con_category_cooldown_added); ClassDB::bind_method(D_METHOD("con_category_cooldown_removed", "cooldown"), &EntityClassData::con_category_cooldown_removed); ClassDB::bind_method(D_METHOD("con_aura_added", "data"), &EntityClassData::con_aura_added); ClassDB::bind_method(D_METHOD("con_aura_removed", "data"), &EntityClassData::con_aura_removed); ClassDB::bind_method(D_METHOD("con_aura_refresh", "data"), &EntityClassData::con_aura_refresh); ClassDB::bind_method(D_METHOD("con_gcd_started", "entity", "gcd"), &EntityClassData::con_gcd_started_bind); ClassDB::bind_method(D_METHOD("con_gcd_finished", "entity"), &EntityClassData::con_gcd_finished_bind); ClassDB::bind_method(D_METHOD("con_xp_gained", "entity", "value"), &EntityClassData::con_xp_gained_bind); ClassDB::bind_method(D_METHOD("con_class_level_up", "entity", "value"), &EntityClassData::con_class_level_up_bind); ClassDB::bind_method(D_METHOD("con_character_level_up", "entity", "value"), &EntityClassData::con_character_level_up_bind); ClassDB::bind_method(D_METHOD("con_entity_resource_added", "resource"), &EntityClassData::con_entity_resource_added); ClassDB::bind_method(D_METHOD("con_entity_resource_removed", "resource"), &EntityClassData::con_entity_resource_removed); BIND_VMETHOD(MethodInfo("_con_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_cast_state_changed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_spell_cast_success", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo"))); BIND_VMETHOD(MethodInfo("_con_death", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_con_cooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_con_cooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown"))); BIND_VMETHOD(MethodInfo("_con_category_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_con_category_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown"))); BIND_VMETHOD(MethodInfo("_con_aura_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_con_aura_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_con_aura_refresh", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"))); BIND_VMETHOD(MethodInfo("_con_gcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd"))); BIND_VMETHOD(MethodInfo("_con_gcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); BIND_VMETHOD(MethodInfo("_con_xp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_con_class_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); BIND_VMETHOD(MethodInfo("_con_character_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value"))); //Equipment BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_should_deny_equip", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"))); BIND_VMETHOD(MethodInfo("_son_equip_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot"))); BIND_VMETHOD(MethodInfo("_son_equip_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot"))); BIND_VMETHOD(MethodInfo("_con_equip_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot"))); BIND_VMETHOD(MethodInfo("_con_equip_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot"))); ClassDB::bind_method(D_METHOD("should_deny_equip", "entity", "equip_slot", "item"), &EntityClassData::should_deny_equip_bind); ClassDB::bind_method(D_METHOD("son_equip_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityClassData::son_equip_success_bind); ClassDB::bind_method(D_METHOD("son_equip_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityClassData::son_equip_fail_bind); ClassDB::bind_method(D_METHOD("con_equip_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityClassData::con_equip_success_bind); ClassDB::bind_method(D_METHOD("con_equip_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityClassData::con_equip_fail_bind); ClassDB::bind_method(D_METHOD("get_id"), &EntityClassData::get_id); ClassDB::bind_method(D_METHOD("set_id", "value"), &EntityClassData::set_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name"); ClassDB::bind_method(D_METHOD("get_text_description"), &EntityClassData::get_text_description); ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntityClassData::set_text_description); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description"), "set_text_description", "get_text_description"); ClassDB::bind_method(D_METHOD("get_inherits"), &EntityClassData::get_inherits); ClassDB::bind_method(D_METHOD("set_inherits", "value"), &EntityClassData::set_inherits); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "inherits", PROPERTY_HINT_RESOURCE_TYPE, "EntityClassData"), "set_inherits", "get_inherits"); ClassDB::bind_method(D_METHOD("get_icon"), &EntityClassData::get_icon); ClassDB::bind_method(D_METHOD("set_icon", "value"), &EntityClassData::set_icon); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon"); ClassDB::bind_method(D_METHOD("get_stat_data"), &EntityClassData::get_stat_data); ClassDB::bind_method(D_METHOD("set_stat_data", "value"), &EntityClassData::set_stat_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stat_data", PROPERTY_HINT_RESOURCE_TYPE, "StatData"), "set_stat_data", "get_stat_data"); ClassDB::bind_method(D_METHOD("get_player_resource_type"), &EntityClassData::get_player_resource_type); ClassDB::bind_method(D_METHOD("set_player_resource_type", "value"), &EntityClassData::set_player_resource_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "player_resource_type", PROPERTY_HINT_ENUM, "None, Rage, Mana, Energy, Time Anomaly"), "set_player_resource_type", "get_player_resource_type"); ClassDB::bind_method(D_METHOD("get_spell_points_per_level"), &EntityClassData::get_spell_points_per_level); ClassDB::bind_method(D_METHOD("set_spell_points_per_level", "value"), &EntityClassData::set_spell_points_per_level); ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_points_per_level"), "set_spell_points_per_level", "get_spell_points_per_level"); ClassDB::bind_method(D_METHOD("get_playstyle_type"), &EntityClassData::get_playstyle_type); ClassDB::bind_method(D_METHOD("set_playstyle_type", "value"), &EntityClassData::set_playstyle_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "playstyle_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_PLAYSTYLE_TYPE), "set_playstyle_type", "get_playstyle_type"); //// Entity Resources //// ClassDB::bind_method(D_METHOD("get_num_entity_resources"), &EntityClassData::get_num_entity_resources); ClassDB::bind_method(D_METHOD("set_num_entity_resources", "value"), &EntityClassData::set_num_entity_resources); ClassDB::bind_method(D_METHOD("get_entity_resource", "index"), &EntityClassData::get_entity_resource); ClassDB::bind_method(D_METHOD("set_entity_resource", "index", "entity_resource"), &EntityClassData::set_entity_resource); ClassDB::bind_method(D_METHOD("get_entity_resources"), &EntityClassData::get_entity_resources); ClassDB::bind_method(D_METHOD("set_entity_resources", "entity_resources"), &EntityClassData::set_entity_resources); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_resources", PROPERTY_HINT_NONE, "17/17:EntityResourceData", PROPERTY_USAGE_DEFAULT, "EntityResourceData"), "set_entity_resources", "get_entity_resources"); ClassDB::bind_method(D_METHOD("_setup_resources", "entity"), &EntityClassData::_setup_resources); //// Specs //// ClassDB::bind_method(D_METHOD("get_num_specs"), &EntityClassData::get_num_specs); ClassDB::bind_method(D_METHOD("set_num_specs", "value"), &EntityClassData::set_num_specs); ClassDB::bind_method(D_METHOD("get_spec", "index"), &EntityClassData::get_spec); ClassDB::bind_method(D_METHOD("set_spec", "index", "spec"), &EntityClassData::set_spec); ClassDB::bind_method(D_METHOD("get_specs"), &EntityClassData::get_specs); ClassDB::bind_method(D_METHOD("set_specs", "specs"), &EntityClassData::set_specs); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "specs", PROPERTY_HINT_NONE, "17/17:CharacterSpec", PROPERTY_USAGE_DEFAULT, "CharacterSpec"), "set_specs", "get_specs"); //// Spell //// ClassDB::bind_method(D_METHOD("get_num_spells"), &EntityClassData::get_num_spells); ClassDB::bind_method(D_METHOD("set_num_spells", "value"), &EntityClassData::set_num_spells); ClassDB::bind_method(D_METHOD("get_spell", "index"), &EntityClassData::get_spell); ClassDB::bind_method(D_METHOD("set_spell", "index", "spell"), &EntityClassData::set_spell); ClassDB::bind_method(D_METHOD("get_spells"), &EntityClassData::get_spells); ClassDB::bind_method(D_METHOD("set_spells", "spells"), &EntityClassData::set_spells); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_spells", "get_spells"); //// Start Spells //// ClassDB::bind_method(D_METHOD("get_num_start_spells"), &EntityClassData::get_num_start_spells); ClassDB::bind_method(D_METHOD("set_num_start_spells", "value"), &EntityClassData::set_num_start_spells); ClassDB::bind_method(D_METHOD("get_start_spell", "index"), &EntityClassData::get_start_spell); ClassDB::bind_method(D_METHOD("set_start_spell", "index", "spell"), &EntityClassData::set_start_spell); ClassDB::bind_method(D_METHOD("get_start_spells"), &EntityClassData::get_start_spells); ClassDB::bind_method(D_METHOD("set_start_spells", "spells"), &EntityClassData::set_start_spells); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "start_spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_start_spells", "get_start_spells"); //// AURAS //// ClassDB::bind_method(D_METHOD("get_num_auras"), &EntityClassData::get_num_auras); ClassDB::bind_method(D_METHOD("set_num_auras", "value"), &EntityClassData::set_num_auras); ClassDB::bind_method(D_METHOD("get_aura", "index"), &EntityClassData::get_aura); ClassDB::bind_method(D_METHOD("set_aura", "index", "aura"), &EntityClassData::set_aura); ClassDB::bind_method(D_METHOD("get_auras"), &EntityClassData::get_auras); ClassDB::bind_method(D_METHOD("set_auras", "auras"), &EntityClassData::set_auras); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras"); //// AI ACTIONS //// ClassDB::bind_method(D_METHOD("get_num_ais"), &EntityClassData::get_num_ais); ClassDB::bind_method(D_METHOD("set_num_ais", "value"), &EntityClassData::set_num_ais); ClassDB::bind_method(D_METHOD("get_ai", "index"), &EntityClassData::get_ai); ClassDB::bind_method(D_METHOD("set_ai", "index", "action"), &EntityClassData::set_ai); ClassDB::bind_method(D_METHOD("get_ais"), &EntityClassData::get_ais); ClassDB::bind_method(D_METHOD("set_ais", "auras"), &EntityClassData::set_ais); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "ais", PROPERTY_HINT_NONE, "17/17:EntityAI", PROPERTY_USAGE_DEFAULT, "EntityAI"), "set_ais", "get_ais"); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "EntityAI"), "_get_ai_instance")); ClassDB::bind_method(D_METHOD("get_ai_instance"), &EntityClassData::get_ai_instance); ClassDB::bind_method(D_METHOD("_get_ai_instance"), &EntityClassData::_get_ai_instance); }