#include "LootDataAttribute.h" int LootDataAttribute::getMinNum(){ return this->minNum; } void LootDataAttribute::setMinNum(int value) { this->minNum = value; } int LootDataAttribute::getMaxNum() { return this->maxNum; } void LootDataAttribute::setMaxNum(int value) { this->maxNum = value; } List_T* LootDataAttribute::getData() { return this->data; } void LootDataAttribute::setData(List_T* value) { this->data = value; } void LootDataAttribute::Set(int minNum, int maxNum) { this->setMinNum(minNum); this->setMaxNum(maxNum); List_T* arg_33_0 = this->data; Comparison_T* arg_33_1; if (arg_33_1 = LootDataAttribute::<>c::<>9__12_0 == null) { arg_33_1 = LootDataAttribute::<>c::<>9__12_0 = new Comparison_T(LootDataAttribute::<>c::<>9->b__12_0); } arg_33_0->Sort(arg_33_1); } LootDataAttribute::LootDataAttribute() { data = new List_T(); }