#include "SpellEffectStartPosition.h" Vector3* SpellEffectStartPosition::getStartPosition(){ return this->startPosition; } void SpellEffectStartPosition::setStartPosition(Vector3* value) { this->startPosition->Set(value->x, value->y, value->z); } void SpellEffectStartPosition::SetSartPosition(Transform* start) { this->startPosition->Set(start->position->x, start->position->y, start->position->z); }