#include "item_enums.h" const String ItemEnums::BINDING_STRING_RARITY = "None, Common, Uncommon, Superior, Heroic, Mythic, Artifact, Class Neck"; const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None, Weapon, Craft, Currency, Item"; const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None, Two Hand, One Hand, Left Hand, Right Hand"; const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None, Sword, Bow, Axe";