#ifndef WORLD_EFFECT_DATA_H #define WORLD_EFFECT_DATA_H #include "core/resource.h" class WorldEffectData : public Resource { GDCLASS(WorldEffectData, Resource); public: String get_effect_name(); void set_effect_name(String name); WorldEffectData(); ~WorldEffectData(); protected: static void _bind_methods(); private: String _effect_name; }; #endif