#include "world_effect_data.h" String WorldEffectData::get_effect_name() { return _effect_name; } void WorldEffectData::set_effect_name(String name) { _effect_name = name; } WorldEffectData::WorldEffectData() { } WorldEffectData::~WorldEffectData() { } void WorldEffectData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_effect_name"), &WorldEffectData::get_effect_name); ClassDB::bind_method(D_METHOD("set_effect_name", "value"), &WorldEffectData::set_effect_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "effect_name"), "set_effect_name", "get_effect_name"); }